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>>>补全单词,并选择。( ) 1. n__se ( ) 2. dr__ss ( ) 3. er__ ..
补全单词,并选择。
(&&&& ) 1. n__se (&&&& ) 2. dr__ss (&&&& ) 3. er__ __er (&&&& ) 4. ch__ir (&&&& ) 5. m__uth
A. 椅子B. 嘴C. 连衣裙&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& D. 鼻子E. 橡皮
题型:单选题难度:偏易来源:期末题
1. nose-D& 2. dress-C& 3. eraser-E& 4. chair-A& 5. mouth-B
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据魔方格专家权威分析,试题“补全单词,并选择。( ) 1. n__se ( ) 2. dr__ss ( ) 3. er__ ..”主要考查你对&&单词、词组&&等考点的理解。关于这些考点的“档案”如下:
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因为篇幅有限,只列出部分考点,详细请访问。
单词、词组
主要是对单词、词组的一些理解掌握,集中出现的题型有:找出不同类的单词、判断正误、单词词组的英汉互译等。 小学英语单词记忆法:在小学英语教学中,记忆单词是学生学习的最大障碍,尤其是低年级的学生,刚刚接触英语,死记硬背下来的方法既吃力,又很容易遗忘,掌握英语单词量的多少,直接影响着学习效果。一、拼音式记忆法如:数字“十”ten,可以让学生联想成ten的拼音发音。男人们“men”汉语拼音便是men……二、谐音记忆法1.单词读音谐音法可能老师们都已经发现,刚接触英语的小学生会在你教的单词下面写上相应的汉语“谐音”(和汉语相仿的读音)大部分老师会阻止孩子们这样的行为,但我不认为这是错误的,我会根据他们的思路继续引导,在谐音的基础上画图、联想,三者结合,这样对单词的记忆就非常深刻,如:apple单词的汉语谐音是“阿婆”画图“一个阿婆手里拿着一个苹果”联想,看到图画联想到apple的读音,汉意。2.字母音与汉字音相结合谐音记忆法如讲述颜色单词红色red时,我会让学生记住一句话,阿姨地里的苹果红了……这一句话,不仅让学生加深了三个字母r,e,d的粗读,还记住了这个单词的顺序,同时又记住了这个单词的汉意“红色”,这样一句话,可谓一石三鸟,在实际的教学中收到了良好的效果……三、形近串连记忆法如tea茶叶,eat吃,teacher教师,meat肉,这些单词形近,于是我会让学生说,老师吃茶吃肉,这样一句话,让学生一下子便记住了四个单词。Purple people紫色的人们,monday moon monkey星期一,月儿升,照猴子……四、字母谐音及外形和故事结合记忆法单词eleven “十一”很多同学记忆吃力,即便是当时记住了,可是很短时间又忘了,于是我便用这样一个办法来让学生牢牢记在了脑海里啊,不客气地说……这种方法想让学生想忘记都难呢,我是这样讲的:三个阿姨(e)走娘家,(她的娘家门牌号是11.)想知道三个阿姨带什么礼物给她们的娘吗?学生们此时齐呼,想……,于是,我接着说,她们的礼物可有意思啊,第一个阿姨带去了一把勾子(l这个字母形状像勾),第二个阿姨呢,竟带去了一把剪刀(v像剪刀),第三个阿姨特别有意思,把自己的大门扛了去……想必是娘家的大门坏了……要女儿去换哩……学生们听了后哈哈大笑……,我于是说,现在同学们把这个单词默写出来吧……,孩子们不过几秒钟,竟准确无误地连续写了好几遍……五、循环记忆法这种方法是一个传统的记忆方法,也是来是们使用的做多的方法,人的大脑有一个特点,对某个信息反复刺激才能记住,例如,三年级的学生我每天规定记忆的词汇量是五个单词,第二天记忆十个其中包括第一天的五个,第三天背十五个其中包括前两天的,照这样累计,这种方法也许对于孩子来说是枯燥无味的,但每个单词却都对大脑刺激无数次,从而记得比较牢。六、浏览记忆法所谓浏览就是将你要记忆的单词看一遍,但必须每天坚持看,时间不宜过长,一般控制在一小时以内,经过多次的浏览,单词汇很轻松的在脑海里留下印象。七、同音记忆法如 two,to,too(二,到,也) 、 write和right(写,正确 )、 see,sea(看,海)、meet和meat(碰见,肉)……总之,记忆单词的方法很多,人们可以根据自己的习惯和文化背景进行记忆,每天背诵单词的时间和数量要根据俄自己的具体情况决定,背诵要选择一天中头脑最清晰、精力最充沛的时候进行。此外,记住单词虽然可以采取好的方法进行记忆,但背单词的三大宗旨不能忘:1、贵在坚持;2、遵循人的记忆规律,并根据艾滨浩斯遗忘规律,循环复习比一次性记忆有效。3、背诵的词汇只有真正运用到听、说、读、写各方面才能将英语运用自如小学单词汇总:学习用品pen pencil pencil-case ruler book bag comic book post card newspaper schoolbag eraser crayon sharpener story-book notebook magazine 人体foot head face hair nose mouth eye ear arm finger leg tail动物cat dog pig duck rabbit horse elephant ant kangaroo monkey fish bird panda bear lion tiger sheep goat cow donkey 人物friend boy girl mother father sister brother uncle man woman Mr Miss lady mom mother dad father parents grandparents grandpa grandma aunt cousin son classmate principal university student pen pal pal people职业teacher student doctor nurse&& driver& &farmer&& singer& writer& actor&& actress&& artist&& TV reporter&& engineer&& accountant& policeman salesperson cleaner baseball player assistant policeman颜色red blue yellow green white black pink purple orange brown]食品rice bread beef milk water egg fish tofu cake hot dog hamburger noodles meat chicken pork mutton vegetable soup ice-cream Coke juice tea coffee (breakfast lunch dinner)水果,蔬菜apple banana pear orange watermelon grape eggplant green beans tomato potato peach cucumber strawberry onion carrot cabbage 衣服jacket shirt T-shirt skirt dress jeans pants socks shoes sweater coat shorts sneakers slippers sandals boots hat 交通工具bike bus train boat ship car taxi yacht taxi jeep van plane subway motor cycle杂物window door desk chair computer board fan light teacher's desk picture wall floor curtain trash bin closet mirror end table football present lamp phone sofa shelf fridge table air-conditioner photo plate knife fork spoon ball kite box violin e-card e-mail traffic light money medicine地点home room bedroom bathroom living room kitchen classroom school park library post office hospital cinema bookstore farm zoo garden study playground canteen teacher's office gym washroom art room company factory fruit stand pet shop nature park theme park bank village city国家China/PRC America/USA England Canada/CAN天气cold warm cool snowy sunny hot rainy windy cloudy weather reporter景物river lake stream forest path raod house bridge building rain cloud sun mountain sky 植物flower grass tree seed sprout plant leaf星期day Monday Tuesday Wednesday Thursday Friday Saturday Sunday weekend月份month January February March April May June July August September October November December year季节spring summer fall(autumn) winter方位south north east west left right患病have a fever hurt have a cold have toothache have a headache have a sore throat数词One two three four five six seven eight nine ten eleven twelve thirteen fourteen fifteen sixteen seventeen eighteen nineteen twenty thirty forty fifty sixty seventy eighty ninety first second third fourth fifth eighth ninth twelfth twentieth形容词big small long tall short young old strong thin active quiet nice kind strict smart funny tasty sweet salty sour fresh favourite clean tired excited angry happy bored sad fine great heavy new fat happy right little lovely beautiful colourful pretty cheap expensive sick better介词in on under near behind next to over in front to from to for代词I me my we us our you your he him his she her it its they them their动词Play swim skate fly jump walk run climb fight swing eat like have turn buy take live teach go study learn sing dance row do homework watch TV read books cook the meals water the flowers sweep the floor clean the bedroom make the bed set the table wash the clothes do the dishes use a computer do morning exercises eat breakfast eat dinner go to school have English class play sports get up climb mountains go shopping play the piano visit grandparents go hiking fly kites make a snowman plant trees draw pictures cook dinner read a book answer the phone listen to music clean the room write a letter write an e-mail drink water take pictures watch insects pick up leaves do an experiment catch butterflies count insects collect insect collect leaves write a report play chess have a picnic get to ride a bike play the violin make kites collect stamps meet welcome thank work look help pass show use clean open close stop wait drive send feel become think wear put on go home go to bed play computer games do housework empty the trash put away the clothes get off(on) take a trip go on a trip read a magazine go to the cinema疑问词what(什么) what colour(什么颜色) what time(几点) what day(星期几) how(怎样)how old(年龄多大,几岁)how many(多少) how much (多少钱) how tall (多高)how heavy(多重) how long(多长) how big(多大) how large(面积多大) who(谁) when(什么时候) whose (谁的) where(在哪里) why(为什么) which(哪一个)be动词am is are was were助动词:do does did 情态动词can should would will
发现相似题
与“补全单词,并选择。( ) 1. n__se ( ) 2. dr__ss ( ) 3. er__ ..”考查相似的试题有:
27197244993170393091675546444幼儿英语课堂游戏
1.BINGO游戏
先让学生在本子上画九个格,每个格内填写一个听道的单词或字母,最后当老师念完后,老师选3个单词念出来,只要学生把这3个单词填写在一条线上,便可win
the game,得到一个BINGO。
2.单词竞赛
将学生分成几组,教师按分组数目在黑板上划成几个格,一组占一格。然后教师提出单词比赛的范围和要求:
例如:写动物名称:cat,dog,mouse,elephant,monkey,panda,cook,fish,hen……
写人体部位:head,arm,leg,foot,hand,eye,ear,mouth,nose。
写水果名称,写表示颜色的名称,学习用品、表示时间自然物体和现象的词 、人物动物、不可数名词等。
在英语单词教学中,学生不太愿意跟读。用此法不错。在一个词下放一个地雷,这个词是不能读的,如果学生不小心跟读,就是踩到雷了。大家一起数one
two three, bomb,向他砸过去!有趣,气氛也好,学生在玩中也学得扎实!
6.此呼彼应
(1) 全班学生坐在原位。 (2) 教师描述一些事物,如果的是对的,例如:The dusks are
swimming.学生就学叫“嘎嘎”,如果的是错的,学生就保持沉默。 (3) 做错的学生暂且退出游戏。游戏继续进行。 (4)
剩下的一个学生即游戏的优胜者。 (5) 变化:The bike is coming .或 A cat can run.
(1) 学生分两组坐在原位,合上眼,教师为两组打分。 (2)
教师拍皮球,学生默数教师拍了几下。假设教师拍了19下。 (3) 教师突然停下,问一个学生:“What’s the
number?”该学生应该答,“Nineteen”。如果他答对了,该组得分,并由该学生接替教师拍球,游戏继续进行,如果他讲错了,就让别的学生纠正。
(4) 哪组学生得分多,就为胜者。 (5) 变化:教师拍球时可以在中间来个停顿。如先拍4下,停一停,再拍3下,接着问:“What’s
the number?”学生应答“Seven”或“Four plus three is seven.”
8.将错就错
(1) 学生坐在原位,注视着教师。
教师在教室里随意走动,他可以突然停在一个学生面前,用手指着自己的鼻子说:This is my eyes(有意讲错)
那个学生也将错就错,指着自己的眼睛说:This is my nose. (2) 如果学生讲错了,就让他代替教师,再同样地做一遍。
(3) 变化:教师可以手拿一些文具,指着钢笔说:This is my pencil.学生则指着自己的铅笔说:This is my
9.各就各位
(1) 教师读一段对话Dialogue或课文Text,也可以读一段自己编的短文。 (2)
让几个学生担任对话课文中的角色(或人或人物)。 (3) 教师先把整段文章念一遍或讲一遍。 (4)
教师在讲述第二遍的时候,每提到一个人或物,扮演该角色的学生就得马上站起来,如教师讲Saturday afternoon. The
pupils are cleaning their classroom. The teacher is with them.
(“Teacher”站起来)Look, Wang Hai is cleaning the window (Wang Hai
站起来)。10.滚皮球
规则:1.主持人手拿皮球站在圈内。 2.
主持人边说一个字母,边向四周的学生滚动皮球。接球者必须说出其听到的后面的一个字母。主持人说两个,接球者也得说出其后的两个字母,依此类推。
目的:检查学生对字母四种体(大写、小写)的熟悉程度。 1. 准备好印刷体和书写体的大小写字母卡片若干张,分成几组。 2.
选出其中几组卡片,发给学生每人一张,允许他们互相看一看,但不能读出声音来。 3.
教师发令,学生在最短时间内以最快速度找到相同字母的三位学生为优胜。
目的:检查学生对字母的掌握程度,培养他们的想象力。
规则: 1.将学生分成若干小组。 2.模仿教师或自己决定一种姿势,做出各种字母形状。
3.教师下令,看谁能在规定的时间内猜出,然后快速写在黑板上
目的:检查学生听字母的能力。
规则: 1. 准备好字母卡片。 2. 要求学生每人拿一张卡片,卡片上的字母即为学生的名字。 3.
教师说字母(如Aa),持Aa卡片的学生即说:“Here I am.” 4.
加快说的速度,出错者出游戏,坚持到最后者为优胜
14.聋哑读字母
目的:检查学生对元音字母的掌握程度。
组织学生反复背诵26个字母。2.遇到元音字母,就用手势来代替,如A,就举起右手;B,则举起左手;I,就用手指向自己的一只眼睛;U,就用双手一起指向教师。
3. 出错者,退出游戏。
15.Buzz(马兹)
目的:检查学生的辨音能力。
规则:1.学生坐在位置上或围成一圈。 2.选定一个字母,如Aa[]。
3.然后依次从Aa开始说字母,但不能说含有[]这个音素的字母,必须代之以Buzz。也可增加字母数量,如Aa[],Ee[:]等等。
4. 出错者,退出游戏。
17.在黑板上贴出几张图片,然后学生拿一个充气榔头,教师说单词,学生听到后,马上跟读,然后将榔头砸在相应的图片上。
目的:练习使用"What\'s your name?" "I\'m..."以及一些学过的问候语。
道具:沙包 方法:1.学生坐在座位上,或者站成一队,老师站在学生前面,背向学生抛球,球离手后转身面对学生。2.
谁接到球就和老师进行对话练习。对话结束后,由他取代老师的位置,上前抛球继续游戏。3.
此方法可扩展到其他需要两个人进行对话练习的语言点。
目的:练习红、黄、蓝、绿、黑五种颜色的表达。
道具:用这五种颜色的彩纸,做五顶可以戴在手指上的小帽子。可以多准备几套作为给学生的奖品。方法:老师把手背在身后或用物品遮挡,然后任选一种颜色的小帽子戴在手指上。让学生猜测他戴的是哪种颜色的小帽子。奖励猜中的同学一定彩色小帽子。
目的:练习红、黄、蓝、绿、黑五种颜色的表达。
道具:彩纸做的红、黄、蓝、绿、黑五种颜色帽子各一顶(也可以是这五种颜色的其他物品,如水果、手偶、文具等)。
方法:1.把五件不同颜色的物品放成一排。给学生几秒钟记住每个颜色物品所放的位置。2.
点一位学生上来,蒙住她的眼睛,用英语告诉她"Find the blue\\...."3.
学生根据自己的记忆,走向相应颜色的五品,并将它拿起。那对的学生得到一个小奖励。拿错的同学再试一下。如果还错的话,就换另一位同学。
21.传球数数
目的:学习数字1~5的英文表达。(或其它数字)
道具:一只皮球 方法:1. 让学生站或坐成一圈。2. 由拿球的人开始向任意一个学生传球,球出手后说出一个数字。3.
接球的同学必须说出传球者所说的的数字的上一个或下一个数字。4.
说对了继续游戏;说错了,罚唱一首英文歌或韵句。然后开始新一轮游戏。
22.丢手绢之数数版
目的:熟悉数字1~10的英文表达(或其他数字练习)
方法:1. 这是一个类似“丢手绢”的游戏。2.
同学们围成一圈坐好,由老师先开始做示范。老师在圈外,边从1数到10边围着圈走。每数一个数字,就轻拍一位同学的肩膀。数到10后再从一开始。3.
假如那一位同学的数字与前一位同学的数字不连贯,必须立刻站起来去追老师,并在老师跑到他的空位坐下前抓到老师。4.
如果没有抓到,就由他取代老师的位置,重新开始数数,继续游戏。如果捉到了,还是由老师数数,知道他成功地逃脱一次才换人。
25.打板猜图
目的:体会That的距离感。用What's that? It's a ...提问和回答。
道具:1.所学单词的单词卡若干;每张单词卡上连一根线;沙包
方法:把连着单词卡的线头贴在黑板上,这样卡片就可以挂在黑板上,并能够翻开正反面了。在距离黑板两三米的地方设一条界线。2.
卡片挂号后,给学生几秒钟时间默记每张图的位置,然后将卡片反过来,背面向外。3.
请一位学生上来,站在接线后拿沙包打卡片,然后用问其他同学What\'s that? 。同学们或猜或根据自己记忆判断,用It's a
...说出来。说对的同学得到一枚贴纸。然后换另一个学生来扔沙包。4.
将猜对的卡片翻开,没有猜对的卡片再翻过去,重复几次后,再交换图片的位置,避免学生都击打看过又翻过去的图片。 5.
这个游戏可以和What's this? 的游戏交替进行,让学生体会this 和that之间的距离感。
26.职业演员
目的:练习He\\She is a doctor\\ driver\\ policeman\\ nurse\\ farmer\\
方法:1.学生在座位坐成一圈。2.先由老师上前做示范,做一个动作表示某种职业。然后让学生举手猜他表演的是什么。3.猜中的同学代替老师的位置上前表演,其余同学猜,每次都由先猜对的同学上前表演。4.
注意,下面的同学应用He\\ She is a ...来猜。
目的:区分He、She;熟悉身体各部位的表达方法。
道具:男孩和女孩的大图片各一张,缩小复印或描画一份作为参考图。把大图身体各个部位剪下,放在一起;胶水或两面胶纸。
方法:1.将缺少身体部位的男孩和女孩的大图贴在黑板上,在他们旁边分别贴上较小的参考图。2.
请同学上来把男孩女孩身体各部位贴回去。3.每次点1、2名同学,用英语Find her\\
hiseyes\\...提示他们从剪下的纸片中找出正确的部位,并贴到图上,边贴边说:These are\\This is his\\
her...4. 可以将同学们分为两组进行。给他们记分,看哪个组贴得又快又准。
28.吹气球大赛
目的:复习反义词Big~Small
道具:各色气球若干
方法:1.请两位同学上来,各发一只气球。让他们在规定时间内吹气球。每次的两位同学最好体型相差比较明显,这样吹出的气球也会相应比较明显。2.时间到,停止吹气球。老师比较两个汽球大小,让学生用英文指出哪个大,哪个小。使他们对B和Small
有比较感性的认识。3.多找几个同学做这个练习。发气球时可以复习颜色的词汇。
29.复习游戏
目的:期中复习,用学过的歌曲复习以前的知识
道具:击鼓传花用的花,音乐
方法:老师和学生一起围成一圈,玩击鼓传花的游戏。音乐停下,谁的手里有花,就由谁站起来为大家表演一首学过的歌曲或韵句。为了增加难度,可以由老师指定谁唱哪一首歌,避免同学都挑简单的歌曲。
30.身体字母
目的:熟悉26个英文字母
道具:准备计时器
方法:比赛时将学生分组,让他们在规定时间内,用身体组合将26个英文字母表演出来,可以一人演,也可几个人组合演。老师在一旁当裁判。将每组表演出来的字母写在黑板上,看哪组在规定时间内表演出的字母最多,或是最先将26个字母表演完毕。
31.字母排序
目的:熟悉字母顺序
道具:单词卡:arm, big, cat, dog, elephant, fat, good, hat, it, July,
kite, look, monkry, nose, orange, pupil, queen, red, school,
teacher, up, very, what, X-ray, yellow, 计时器
方法:将上述单词打乱顺序放在一起,并将学生分组,让每组学生在规定时间内,把所有单词按照首字母的字母顺序排列起来。在最短时间内完成的组获胜。没有参赛的同学可以在旁边唱字母歌,以此提示参赛组。
33.食物BINGO
目的:复习事物类的英文单词
准备:让学生每人在纸上画一个3*3的格子,并在自己的九个小方各自分别画出rice, noodles, meat, orange,
apple, pear, mango, banana, chocolate这九种食物。
方法:老师随口说出一种食物的单词,同学们就在相应的格子里画勾号。谁的勾在横、竖、斜三个方向连成三格一线就大声喊BINGO!最先喊的三位同学的倒贴纸作为奖励,游戏可以重复进行若干次。但不需要画新的BINGO格子。
34.时间BINGO
目的:熟悉时间的英文表述
道具:让学生每人在纸上画一个4*4的格子,老师在黑板上写出20个时间。
方法:让学生在黑板上的时间中任意挑选16个填在自己的格子里。老师随意说出黑板上的时间。如果听到老师念自己格子里的时间,就在那一格上画叉。哪位同学化的叉在横、竖、斜或对角的四个格子连成线,就大喊BINGO!继续游戏,决出前三名。
目的:练习有关时间的问答
道具:一个没有指针的大钟面(有小孩那么高,可以在墙上用数字卡片贴出钟的样子);一根小棍子
方法:1.分成两队,每队出一人当指针,其余人报时间。2.作指针的队员背对大钟,根据队员说的时间,用胳膊和小木棍表示出来。(有一定的难度,因为是反方向的)3.
两队轮流比赛,看哪个组在规定时间内表演出的正确时间多。
目的:复习各类学过的单词
道具:1.在黑板上画四座小房子,每所房子代表food, people, toy 中的一类词。2.小单词卡:apple, orange,
pear, banana, mango, Barbie doll, jigsaw, toy car, teddy bear,
rice, meat, noodles, fish, milk, chocolate, teacher, doctor, nurse,
farmer, driver, sister, father.
方法:将单词卡打乱放在一起,每间房子表示一类词的家,请学生将单词分组贴近相应的房子里。将学生分四组,
四组同时进行,组员可以分工合作,有人找,有人贴,看哪个组最先完成。老师可以根据学生的实际情况,归纳其他的单词类别进行游戏。
37.手忙脚乱
目的:熟悉表示各个科目的英文单词
道具:在地上画一个3*3或更大的格子,每个至少能站下一名同学,格内写下各个科目的中文,相同科目可以同时出现,一个带指针的转盘,盘面分为四格,每格内写一个科目。
方法:将学生分为两组,每组出一名学生参赛。老师转动转盘,转到哪个科目,就用英文给参赛学生一个指令,让他们把指定的手或脚放在某个科目上。例如,put
your left hand on English.
重复此步骤,直到有人按错科目或摔倒,则换另外两个同学进行比赛。最后错误最少和摔倒次数最少的组获胜。也可将科目的单词换成其他类别,如颜色、数字、身体部位或某课新词等等。
39.眼明手快
目的:熟悉四季以及季节特征的英文。
道具:在黑板上用较大的字写出四季单词。
方法:让学生一起站在黑板前(每次四至六人),老师在一旁用It\'s hot\\cold\\cool\\warm.
发指令,学生立即将手按到相应的季节上,在发令的间隙,老师可以视情况任意抽同学说出正确搭配。为调节气氛,老师可以故意延长语调或突然加快语速,游戏也可用淘汰制进行。每次动作最慢的同学出局,最后选出反应最快的同学。
41.热身小游戏
目的:I have got... I go to ...by...;复习各类单词
道具:要复习的名词单词卡若干,在黑板上画出几种学过的交通工具,并在每种交通工具旁写出乘坐它可以去的地方。
方法:在黑板远处设置一条起点线,老师在一旁随意出示单词卡,学生举手用句型I have got
...抢答。抢答对,向前跨一大步,重复上面的步骤,学生到达黑板跟前以后,可以自由选择乘什么交通工具到什么地方,说出正确的搭配,然后把说过的交通工具和地点擦掉。当黑板上所有的东西擦掉后,游戏结束。
目的:运用He、She has got...并复习各类单词]
道具:把单词分别写在纸条上,然后纸条揉成团放在一起,可以将以前学过的词组合在一起,如在名词前加上数字、颜色、大小等不同的形容词。
方法:两人一组,在单位时间内配合游戏。善于动手的抓纸团,语言比较好的打开纸团,用规定的句型造句。玩法:一只手抛起一个纸团,然后迅速抓起桌面上的纸团,再翻过手接住刚抛起的纸团。注意,除了第一次可以随意拿一个,用来抛的那个纸团必须从已经抓起来的纸团中拿。时间到,搭档用“He
\\She has got +纸团内容”造句。学生需要自己加上表示单复数的a, an, -s,
some等修饰词。说对一个记一分,说错不计分,看哪个组分最高。
目的:练习用简单的英语指路
准备:在黑板画出一些街区,在不同的地点分别画出老虎妈妈、狮子妈妈、羊妈妈以及自己的孩子。
方法:1.分组进行,其中一位同学回避。2.在规定时间内,各组的其余同学讨论出自己的接送路线,使各种动物都能安全的接到自己的宝宝,而不遇见别的动物。
3.个组分别将讨论结果用英文告诉刚才回避的队员,并由他在黑板上将路线画出来(不同的组可以用不同的颜色粉笔区分)
4.老师帮助记时,用时最短且完全正确的队获胜。
44.数字接力
目的:练习数字13~20
方法:事先在黑板上依次写下13~20, 将学生按13~20 标号,老师任意点一名学生,并提问:Do you have my
ball?I don\'t have it.被点到的同学要立刻回答;Number _ have it.
依次类推,每个被点到的数字都必须快速反应,然后把接力传给另一位同学。哪位同学反应慢,说错,或没有反应过来,就在黑板上那个数字后面画个叉,最后叉最少的同学获胜。
45.数字BINGO
目的:练习数字13~19以及30~90,区分英文十几和几十的发音.
道具:每人画一张3*3的BINGO表,教师在黑板上分两行分别写下13~19和30~90。
方法:老师带读黑板上的数字,注意强调十几和几十的发音区别。然后学生们每人挑九个数字,填到自己的表格里。大家都填好以后,老师任意说出黑板上的数字,下面同学听到老师念自己表格里的数字,就在上面画圈,谁的圈在横行、竖行或对角连成三格一线,就大喊BINGO!因为相似的发音容易混淆,所以每次有人喊BINGO后,老师都应该检查,确认学生做得是否正确。&
48.急摸十位
游戏种类:智力游戏。
游戏目的:练习用英语数数,复习学习过的人体器官的英文单词,锻炼幼儿的注意力,快速反应力。
游戏过程: 首先告诉幼儿,老师说“one”时,小朋友手指头发并讲出hair。老师说:“two”时,小朋友手指脸并说
出face。老师说:“three”时,小朋友手指耳朵并说出ear。老师说:“Four”时,小朋友手指眼睛并说出ey
e。Five—一鼻子—一nose,Six—一嘴—一mouth,seven—一双肩—一shoulder,eihgt—一腿—一leg,nine
—一手—一hand,ten—一脚—一foot。经过反复练习,熟练以后可以让一名幼儿来数数,其余幼儿找出相应的
器官,讲出英语单词,并且可以抢答。要求幼儿手口一致,教师数数时应由慢至快,并注意幼儿讲的是否正确。
49.春天来了
游戏种类:表演游戏。
材料准备:头饰:春风、春姑娘、树、草、花、小鸟。
教师旁白:春风吹来了。(风上场)
“春风”说:I’m wind.(回头,招手)Sping is coming.(春姑娘上场)
“春姑娘”说:I’m sping.(春风和春姑娘开始围绕着树、草、花做小跑步)
树开始发芽,小草也钻出了地面,花儿也长出了花苞。
“树”说:“I’m tree. I’m green!”
“小草”说:“I’m grass. I’m green,too.”
教师旁白:花儿也穿上了美丽的衣裳。
“一朵花儿”说:“I’m red flower.”
另一朵花儿说:“I’m yellow flower.”
另一朵花儿说:“I’m white flower.”
小鸟在窝里,听到了小草、花儿和大树们的谈话,也飞来了。(小鸟上场)
“小鸟”说:“I’m a bird.(小鸟飞来飞去看春天的景色)I like spring.”
“小草”、“小花”和“树”一齐喊:“bird,bind.”(小鸟飞到它们跟前)
“树”说:“Let’s go to play.”
“草”、“花儿”、“鸟儿”齐说:“Let’s go to play.”
51.快乐的一天
游戏种类:智力游戏。
游戏目的:通过游戏使幼儿学习几种颜色和小动物的英语口语,增加他们学习英语的兴趣。
准备:红、绿、黄色灯牌,方向盘,将墙壁布置成迪斯尼乐园;墙上贴小动物卡片,小动物头饰。
游戏过程: 教师组织幼儿去迪斯尼乐园参观,乘公共汽车,路上经过交通岗教幼儿认识红、黄、绿灯,并用英语说出
灯的颜色。来到迪斯尼乐园,“饲养员”启发幼儿说出各种小动物的英语名称,如小鸡、蝴蝶、老虎、象、青蛙等,参观后,请小动物到幼儿园作客。
游戏种类:体育游戏。
游戏目的:培养幼儿的躲闪及反应力,复习英语的数字。
准备:将场地划分好作池塘。
游戏过程: 请幼儿站成圆圈作池塘,用英语编号,双号幼儿为虾,单号幼儿为石头。“石头”必须双手叉腰,“虾”
在池塘里游玩。如果圈外的“鱼”进到池塘中,“虾”必须躲在石头后面,不要被鱼捉住。一块石头后只能躲一只虾。“虾”和“石头”交换角色,进行游戏。
游戏名称:苍蝇拍
游戏目的:
& 1、观察能力
& 2、感受字的迁移
游戏准备:自制苍蝇拍& 大书& 大字卡
游戏过程:
步骤1:师生共同认读大字卡上的汉字
步骤2:请幼儿在大书上找到相同的汉字
步骤3:使用苍蝇拍,二人竞赛!
游戏名称:举手 放下
游戏目的:
& 1、锻炼幼儿的快速反应能力;
& 2、识认相关汉字。
游戏准备:字卡若干。
游戏过程:
步骤1:师生共同认读游戏汉字。
步骤2:将参加游戏的幼儿分成人数相当的几组,并分配动物的角色。例:青蛙、狮子、老虎、白兔、熊
&&&&&&&&&&
步骤3:教师开始发号令,幼儿注意倾听,然后根据教师口令迅速做动作。例:青蛙,举手!狮子,把手
&&&&&&&&&&
游戏名称:拍手游戏
游戏目的:
& 1、锻炼幼儿的快速反应能力;
& 2、复习相应汉字。
游戏准备:字卡若干。
游戏过程:
步骤1:教师出示“花猫”字卡,幼儿识认后拍手一下;教师出示“青蛙”字卡,幼儿识认后拍手两下…
步骤2:教师随意出示字卡,幼儿根据记忆集体拍手!看谁做的又对又快!
游戏名称:哑巴游戏
游戏目的:
& 1、发展幼儿的想象力;
& 2、复习相关汉字。
游戏准备:名称字卡若干。
游戏过程:
步骤1:教师带领幼儿一起认读一下需要复习的汉字。
步骤2:请一名幼儿上前抽取一张字卡,并进行模仿表演,表演的时候只能做动作,但不能发出任何声音。
&&&&&&&&&&
将现场幼儿分成人数相等的两组,根据他做的动作来猜测他所表演的角色,教师出示字卡检测,
&&&&&&&&&&
猜中的一组可获得一分。分数高的一组获胜。
游戏名称:眼明手快
游戏目的:
& 1、锻炼幼儿的观察、记忆力;
& 2、识认相关汉字
游戏准备:图片及字卡若干。
游戏过程:
步骤1:教师将十种物品图片排列在黑板上,请幼儿观察一分钟,尽可能把黑板上所有的图片及顺序都记
&&&&&&&&&&
步骤2:将幼儿分成人数相等的两组,选出两名代表,代表在大家的提示下,迅速按照记忆顺序将相对应
&&&&&&&&&&
的字卡排队。排列正确的字卡一张可以获得一分,分数多的一组为胜。
步骤3:教师可以根据幼儿参与游戏的情况,逐渐增加字卡的数量。
游戏名称:记忆游戏
游戏目的:
& 1、锻炼幼儿的观察、记忆力;
& 2、识认相关汉字。
游戏准备:名称字卡若干。
游戏过程:
步骤1:教师在活动前将需要复习的名称字卡贴放在黑板上,对大家说:“请仔细看看黑板上都有哪些字
&&&&&&&&&&
宝宝,把它们记在脑子里。”
步骤2:幼儿观看一分钟后,教师让大家扒在桌子上(或蒙住双眼),这时教师将其中的一张或几张字卡
&&&&&&&&&&
偷偷拿掉,藏起来。
步骤3:请幼儿坐好仔细观察,黑板上哪些字卡没有了。教师给猜对的幼儿颁发奖品。然后,大家再把眼
&&&&&&&&&&
睛蒙起来,游戏继续进行。(大班可分组竞赛)黑板上只剩下三张字卡时,游戏可以结束。获得
&&&&&&&&&&
奖品最多的人(或组),就是观察力最好的人(组)。
游戏名称:猜变化
游戏目的:
& 1、锻炼幼儿观察、记忆力;
& 2、识认相关汉字。
游戏准备:动物字卡若干(大于8张)
游戏过程:
步骤1:教师依次出示8张字卡,幼儿认读后,请8名幼儿扮演8种动物;
步骤2:8名幼儿全部排好站在台前,教师将全体幼儿分成两组,花一分钟来记下排列顺序;
步骤3:8名幼儿排队走出室外,相互交换位置;
步骤4:8名幼儿排队走出室外,请两组幼儿迅速说出谁和谁换过位置,找出一处变化就可以获得一分,
&&&&&&&&&&
分数多的一组为胜!
步骤5:颁发奖品。
Action Race: This is a fun game using
actions.& Use actions like jump, hop, clap, run
etc.& Have the Ss split into two teams and sit in
lines with a chair by each team and one chair at the other end of
the room.& One S from each team stands next to
their chair and T calls an action, e.g. "Jump".&
Ss must jump to the chair on the other side of the room and back,
sitting down in their chair Ss say "I can jump". First one to do it
gets their team a point.& (Submitted by Gareth
Airplane competition: First, have your Ss make some paper
airplanes.& Stand the Ss in a line and let them
test fly their planes.& For the competition,
assign different classroom objects points (e.g. table 5 points,
door 10 points, trashcan 20 points).& Ask a S a
question and if s/he answers correctly then s/he can throw and try
to hit one of the target objects to win points.&
This works well as a team game.
Art Gallery: This is a great activity for reviewing
vocab.& Draw enough squares on the board for each
S to be able to draw in.& Have the Ss write their
names above their squares.& T calls out a word and
the Ss draw it (could be simple nouns e.g. "dog, bookcase, train",
verb structures e.g. "draw a man running, eating cake, sleeping")
or adjectives ("draw a big elephant, an angry lion, an expensive
diamond ring").& For each S give a score for
his/her picture, and then move on to the next
picture.& The S with the highest score at the end
is the winner.&
Alphabet Soup: Place plastic letters in a bowl. Divide
flashcards by their beginning letters. Each student draws a letter
from the bowl and then finds the flashcards associated with that
letter. (Submitted by Lori Supernaw)
Alphabet Wave: Divide the a-z flashcards among all your
students.& Put Ss in a line and play the ABC
song.& As it plays each student must hold up their
corresponding alphabet flashcard.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Basketball Card Line-Up: This game is like basketball game
but more educational.& Place 2 lines of several
cards.& You need 2 players and a basket far
away.& To shoot the basket from far away is hard
so the players need to say the card and make their way closer and
closer to the basket.& When they feel that they
can throw and hit the basket, they make their
attempt.& (Submitted by Nadav Avidan).
Battleship: Age: 4+, Level: All levels, Target: Vocabulary,
Phrases, Listening and Conversation.& Make a
grid.& The size of the grid depends on the number
of students and the time limits of the class.
Basically the students pick a grid reference, as " A1" or “
B7”and then you reveal the card.& (Submitted by
Backs to the Board Game: This one is good for higher level
kids.& Make two teams and stand one S from each
team in front of the board, facing away from it.&
Write a word or draw a picture on the board (e.g. "hamburger") and
the Ss have to explain that word to their team member (e.g. you can
buy it in McDonalds, it's got cheese and ketchup in
it).& The first S out of the two standing in front
of the board to guess the word wins a point for his/her
Banana Race: Children just love this!& It is
basically a QUIZ game in which you ask children questions (Target
Vocabulary) like: "What's this? What fruit is red and round? How
many chairs are there in the classroom?" or the T simply draws
items on the board, makes animal noises so that they
guess.& You can work with Ss or split the class
into small groups/teams if you have a large
class.& The T draws on the board a race track and
each team or S will be a BANANA waiting at the Starting
Line.& They will approach the Goal line as they
answer each question.& Each right answer equals a
step towards the Goal Line.& The BANANA who
arrives there first, WINS!& (Submitted by Salvador
Basketball: Ss take a shot at the
trashcan/box/etc.& First ask a question to
S1.& If s/he answers correctly then s/he can have
a shot at the basket.& If the S gets the ball in
the basket then s/he wins 2 points.& If the S hits
the basket without going inside then s/he wins 1
point.& The person who gets the most points is the
winner.& This can also be played in teams.
Bet you can't: This game can be played in millions and
millions of different ways, and essentially it's just this: go to
the toy store and buy toy money.& Give each
student the same amount of money at the start.&
Have the students bet each other that they can't do something -
like this: make each S stand up and walk around.&
Have them say, "I bet you can't (e.g. count to 20, run around the
room 5 times, sing the ABC song. etc.)".& Get the
Ss to bet using the toy money.& You'd be surprised
how much even adult students enjoy this game.&
(Submitted by nadav)
Bingo: Can be played with numbers, letters, pictures or even
words. The winner is the first to either get a line or or full
Blind Toss: Have Ss sit down in a circle.&
Place a mat on the floor with numbers and a flashcard (target
vocabulary) on each number.& Taking turns, each S
gets blindfolded and tosses a beanbag so as to hit a
number.& S/he must call out that word the same
number of times as the number indicates.& For
example: 4-dog, then "Dog, Dog, Dog, Dog! and the S gets the equal
points (4).& At the end, the S with the most
points wins!& Good for memorizing vocabulary since
they are repeating words.& (Submitted by Salvador
Blindfold Course: Make an obstacle course in your classroom
(use desks, chairs, etc.), put a blindfold on a S and help guide
him/her through the course by giving instructions (e.g. walk
forward 2 steps, turn left, take on small step,
etc.).& This is a good pair game.
Blindfold Guess: Blindfold a S and give him/her an object to
feel.& The S must guess what the object
is.& This works well with plastic animals as the
are a little challenging to guess (I always throw in a dinosaur to
spice things up!).
Blindfold Questions: Put Ss in a circle, with one student,
blindfolded standing in the middle.& Turn the S
around a few times.& Tell the S to point at the
person in front of him/her and ask a question (e.g. "How old are
you?",& "What's your favorite food?,
etc.).& After the reply the blindfolded S must
guess the name of the S s/he is talking to.
Board Scramble: T puts the whole alphabet on the blackboard
in a scramble of letters here and there, but low enough that the Ss
can reach it. &Have two teams and call out a
letter.& The person that is able to find and
circle it first wins a point for their team.& To
make things harder have capitol and small
letters.& Even more challenging- have four teams
all looking for the same letter.& The kids just
love it.& You can do it with numbers and also
words.& (Submitted by Susie).
Buzz: A counting game.& Have the Ss sit in a
circle.& The Ss pass the ball around while
counting (1, 2, 3, etc.).& When the number reaches
7 the S must say buzz.& Any number with a 7 in it
must be buzz (7, 17, 27, 37, etc.) and any multiple of 7 must be
buzz (14, 21, 28, 35, etc.).
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Catch me if you can: Have students sit in a circle. After
reviewing the chosen set of flashcards, place them in a pile in the
center of the circle. Take the first card and show it to everybody.
Have one student walk around the outside of the circle saying words
from the specific subject & like fruits or days - while touching
each student's of the circle on the head. When the "magic" word is
said, the student whose head is touched at that time, must stand up
and chase the student who touched them around the circle. The first
one to sit in that spot remains seated and chooses the next "magic"
word. The student s
"Sunday...Monday..."
Charades: Have a S come to the front of the class and show a
FC or whisper a word to that S.& The S then acts
out that word and the first S to guess can be the next
player.& This works very well with action
verbs.& Variation: divide the class up into teams
- the first S to guess wins a point for his/her team.
Concentration1: You need 2 sets of flashcards for this
game.& Place both sets face down on the
floor.& Ss take turns in turning over 2 cards
(saying the cards aloud).& If the cards match then
the S keeps the cards.& If the cards are different
the cards are turned back over again in their original
places.& The S with the most pairs at the end of
the game is the winner.
Concentration 2: Level: requires basic
reading.& Make a set of cards.&
On half of them put a picture of a theme related subject (for
example body parts, food, furniture etc) on the other half put the
word relating to each picture (ex. nose, mouth, lips,
eye...).& Laminate if possible.&
Place all cards face down on the table.& The first
player turns two at a time (or three for the very young) over to
match the word to the picture.& If it matches the
player can keep the pair if not, the cards are returned and then
next player goes. &These cards can also be used so
that a child or team simply matches the words to the
Cross the River: Place flashcards on floor in winding
manner.& Each represents a stepping stone in the
river, as students must say word/phrase/question/etc in order to
step on it and cross the river!
Can You Actions: Use this game for teaching "Can
you...?"& "Yes, I can" "No, I
can't".& These actions are fun: wiggle, dance, run
quickly, hop, skip, do a star jump, do a handstand, touch your
toes, cross your eyes, snap your fingers, whistle,
sing.& E.g.& Ask a S "Can you
cross your eyes?".& If the S replies "Yes, I can"
then say "Ok, go!" and the S does the action.& If
the S says "No, I can't" say "Too bad.& Ok, can
you (wiggle)?".
Category Spin: Sit Ss in a circle.& Spin a
bottle or an arrow - the S that the arrow points to is
first.& The S needs to say a word from a
pre-decided category.& The next S will say last
word plus his own and so on until it gets to the one who
fails.& For example: S1:"zebra", S2: "zebra cat",
S3: "zebra cat dog".&
Category Tag: Choose a category (e.g. food, weather,
transportation, etc.).& Ss run around the room and
the T chases them.& When the T tags a S s/he must
name a word from the category (e.g. food: cheese, fish, bread,
etc.).& Give a time limit to answer (e.g. 5
seconds).& If the S cannot answer or says a word
that has already been used s/he sits out until the next
Category Writing Game: Divide the classroom into two or three
groups. Each group chooses their "captain".& The
teacher writes on the board a word like "FRUIT" or "COLORS" or
"ANIMALS", etc.& Each group has to tell their
captain to write down as many words as they can which belong to
that category. They have 1 or 2 mins.& Each group
takes 1 point for each word.& Correct Spelling is
very important in this exercise!
Clothes Fun: Students form teams of 3.& Each
team has a bag with some clothes in it.& The first
team member puts on the clothes.& He/She must say,
"This is my shirt", "These are my trousers", "This is my hat" etc.,
with each item of clothing.& Then when all the
clothes are on, they say, " I'm dressed" and start removing the
clothes, passing them to the next team member, who repeats the
process.& If you have some fancy high-heeled shoes
and silly hats this is a really fun game!& Very
young beginner students will normally only say, "shirt", "hat" etc.
but it's still a worthwhile game for the vocabulary. My students
loved it!&
Colors in the Air: This is good for very young
ones.& Give each S 2 pieces of different colored
paper (origami paper is ideal for this).& T calls
a color (e.g. "Blue") and the Ss with that color hold it
Color Circles: A good activity for young
kids.& Get some pieces of A3 paper and draw a
large circle on each one.& Pin the circles on
different walls in the classroom.& Model the
activity: Say "Blue", take a blue crayon, walk over to one circle
and color a small part of the circle.& Do this for
each color you plan to teach.& Then, say a color
("Blue") to a S and s/he should pick up the blue crayon and go over
to the circle you colored in blue.& Let him/her
color it a little and then call himher back.&
Continue with other Ss.
Color Game: This is a good one for teaching the names of
colors to young children. Arrange various colors of construction
paper in a circle. Play some music and have the children march
around the circle. Stop the music and all the children must sit
down next to a color. Pick a color and sing (to the tune of
"Twinkle Twinkle Little Star"): "Who's beside the color (insert
name of color)? Please stand up, if it's you." At that point, the
child next to the color mentioned stands up. Continue until all of
the children get a turn.
Cross the River: Place flashcards on floor in winding
manner.& Each card represents a stepping stone in
the river, as students must say word/phrase/question/etc in order
to step on it and cross the river!&
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Days of the Week March: see Months March.
Directions: Build a model of a town, including some streets.
Use a radio controlled car (a toy) and give the controller to
Ss.& Practice directions, e.g. drive two blocks
and turn right, and so on.&
Do as I say, not as I do: A 'Simon says' game with a
difference. First practice Simon Says with the Ss so that they
understand the game and body parts. I find it works just as well
omitting the 'Simon says'. Now tell them to do as you SAY, not as
you do, and repeat playing the game - only this time, when you say
'touch your knees' etc, touch your ears instead, or any other part
of your body. This is a good way to see who is listening to you
correctly and who is just copying your movements. Ss find this game
much more fun than the original.
Dog & Cat Chase: Have Ss sit in a
circle.& T walks around the outside of the circle
patting the Ss on the head saying "dog" each
time.& Suddenly, T says "cat" as s/he touches a
S's head and then that S must chase the T around the
circle.& The T must try to sit in the S's spot
before being tagged by the chasing S.& If the T is
tagged s/he must touch the heads again.& If T
makes it back without being touched then the chasing S walks around
the circle touching heads.& This can be done with
any variation of words.&
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Exercises: This one is great for over excited Ss who need to
burn off a bit of energy.& It's also good for
classroom commands and numbers.& Stand the
students in a line and call out instructions: "Jump 10 times",
"Turn around 4 times" etc.& Other good ones to use
are: run (on the spot), hop, hands up & down, touch
your (body part), stand up & sit down and star
Explosion: Give the students a topic and an object to pass
around.& Each student has to say a word in that
topic (e.g. food - apple, cake etc.) before the time runs out. If
the time limit ends the student left holding the object
Easy Hard: You need at least 20 cards to play which you
divide into 2 piles face down:
An Easy and a Hard pile.& Give each team 50
points from beginning. &Pick a student and ask if
they would like an easy or a hard card, also ask how many points
they would like to risk on knowing the answer:Easy 1-5 and Hard
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Fish: Before this game you need to have the students in pairs
draw and cut out a picture of a fish for each
pair.& While they are doing that put 2 parallel
lines of tape on the floor a few meters apart.&
Have Ss play in twos - each student behind a different
line.& T asks S1 a question.& If
the S answers it correctly s/he can blow once to propel the fish
forward.& Next, T asks S2.& The S
who blows the fish over the tapped line is the
Follow the leader: Ss line up behind the T and follows
him/her around the classroom.& The T does an
action and shouts out the word for that action.&
The Ss copy the action and repeat the word.& Good
actions include: wave, hello, goodbye, it's cold/hot, stop, go,
run, hop, skip, crawl, walk backwards, jump, sit down, stand
Flashcard Fun: Hold up a flashcard and elicit the answer from
a S.& Ss can win the flashcard if they answer
correctly.& The S with the most flashcards at the
end is the winner.
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Give Me Game: You can use with objects or
flashcards.& This works well with plastic fruit:
Gather and elicit the different kinds of plastic fruit you
have.& Then throw all the fruit around the
classroom (it's fun just to throw the whole lot in the air and
watch the chaos of the Ss scrabbling to pick them up).
&Once the Ss have collected the fruit (they'll
probably do their best to hide it in their pockets, etc.) T says
"Give me an apple".& The S with the apple should
approach the T and hand him/her the fruit "Here you
are".& Avoid having the fruit thrown back to you
as they can go anywhere and takes a long time to finish this
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Hangman: The old favorite.& Very good for
reviewing vocab from past lessons.&
Hint Animal Game: Well I tried this activity once and the
children really loved it, so I kept doing it.& As
a review on animals cards, hold some cards without showing
any.& Then tell the kids that they are going to
receive 3 hints, so they need to listen carefully.
For example: 1. I am yellow. 2. I have long hair. 3. I am
strong. Who am I? Well, a lion of course!& You can
make it in deferent levels depending on how much English you use or
which vocab you use.
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I spy: T says "I spy with my little eye something that begins
with B".& Ss try to guess the object (e.g.
"book").& Colors are a good alternative for
younger Ss ("... my little eye something that is red").
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Juice: Bring a small bottle of juice (e.g. orange juice) to
class.& At some point during the lesson take out
the bottle and have a sip.& This almost certainly
will cause a mini-riot of kids asking for some.&
Here's an ideal opportunity to teach "Can I have some juice,
please?".& Say this sentence to the first S and
get him/her to repeat it - only give him/her some if the sentence
is said correctly.& Brink juice along every week,
and before long your Ss will be requesting a drink in prefect
English!& (If you don't want your Ss to be
drinking out of the same bottle as you bring along a few plastic
Jump On It: Spread out flashcards on the floor and have Ss
stand at one end of the room.& Shout out a card
and the Ss have to find the card and jump on it. The first S to do
this wins a point.& Variation: Make 2 teams for a
relay race.& The first 2 Ss try and jump on the
flashcard first to win a point for their
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Knock-Knock: This can be used at the beginning of each
class.& Teach the Ss to knock on the door before
entering the classroom.& There are 2 variations
for the next step: 1.& When the S knocks, T says
"Who's there?".& The S replies "It's (Koji)" and
then the T says "Come in (Koji)".&
2.& When the S knocks the T must guess who it is
"Is that (Koji)?".& The S replies yes or no - if
no, the T continues guessing.& Having your Ss
develop their own knocking styles makes this even more fun.
Karuta: Lay flashcards on a table or the floor, picture side
up. Teacher calls out the word/phrase/etc. and students compete to
be the first person to grab or touch the card. If they touch it,
they keep it. Game continues until all cards have been picked
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Label It: This works well with newcomers of all ages who need
an introduction to basic vocabulary. As long as the learners are
able to identify beginning letter sounds, they should be able to do
this activity. To familiarize my students with names of objects
found in the classroom, I label everything with an index card that
has the item's name on it. Then I have them repeat what I read as
they point to the item. The next day, I remove the cards and go
through them one at a time and we place them on the correct item
together. The third day, I let them label whatever they can on
their own. I continue this for a few days. When they are able to
independently label most of the items, I surprise them by having
them labeled incorrectly. Then they have to straighten out the
mess.& You can adapt this to any noun-based
vocabulary list (e.g. types of foods, body parts, parts of a room
in a house, animals, etc.) that you can post pictures of. Your
website has amazing flashcards and pictures that can be printed out
and used for this.&
Last Letter, First Letter: (A popular Japanese game called
Shiri Tori).& Have the Ss sit in a circle with
you.& T starts by saying a word, then the S to the
T's right must make a word that starts with the last letter of the
word that the T said (e.g. bus — steak — key — yellow —
etc.).& Continue around the circle until someone
makes a mistake.
Line True or False: Put a line of tape on the floor and
designate one side "True" and the other "False".&
Hold up an object or flashcard and say its word. If Ss think the
you have said the correct word they jump on the True side, if not
they jump on the False side.& Incorrect Ss sit out
until the next game.
Lightning Flashcards: T stands at front of class with
flashcards.& Ss form two teams standing in a
line.& Two Ss go first and face away from the T, T
says 1.2.3. what is it? and Ss quickly turn around and the first S
to call out the correct answer wins a point for their team (good
for review of vocab).&
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Machine: This is good for practicing emotions and
sounds.& Pick one S to start.&
Give that S an emotion or a feeling to act. They must do an action
and make a noise.& One at a time Ss can add to it
and you essentially create a "machine".& This is a
really fun game!
Make Words Game: Write a few random letters on the
board.& Have the Ss work in pairs/small groups to
make up as many words from the letters as possible (e.g. letters:
g, h, a, t, p, e, c.& Possible words: cat, peg,
tea, hat, get, etc.).& The team with the most
words is the winner.
Months March: For some reason my kids LOVE this game and
request it every week!& You'll need a fairly long
classroom with space for everyone to march up and
down.& T stands at one end of the room against the
left wall.& Line the Ss up along side T and T says
"Go!".& As you all march together, T starts
calling out the months in order ("January", " February",
etc.).& Ss repeat each month (T:"January"
Ss:"January").& March along at a slow pace, but
smartly (backs straight, arms swinging).& At
certain points T suddenly shouts "Stop!".&
Everyone must stop and be EXACTLY in line with the
T.& If someone is out of line order them back in
line and then continue marching where you left
off.& Turn around each time you reach the end of
the room and continue the march.& Once finished
start again, but this time walk briskly.& You can
do it the final time running!& This is even more
fun when there are tables, etc, in the room that the Ss need to
climb over/under.& After a few lessons you
shouldn't have to chorus the words - just get the students to chant
together as they march.
Musical Flashcards: Ss walk around some flashcards in a
circle as some music is playing.& When the music
stops T shouts out a flashcard and the Ss must race to step on that
card.& The first S to step on it keeps the card (1
point) and the game continues.
Musical Chair Alphabet: Place chairs in the form of musical
chairs with alphabet flashcards placed on them. Start the music
when the music stops the students pick up their flashcards and have
to read the sound on the flashcard. The child who is unable to read
is out of the game.
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Name Game: Good for a first class.& Sit the
Ss in a circle.& Point to yourself and say your
name "I'm Jason".& Then Ss say their names around
the circle.
Name Memorizing Game: Have children sit in a circle. Start by
saying "my name is.." and then answer a question about yourself.
For example "My name is Jo and I like the color Purple." The next
person says "This is Jo and he likes the color purple and my name
is Rose and I am 8 years old." The next person says "That is Jo he
likes Purple, this is Rose and she is 8 and I am Jeremy and I like
the color blue." It's a chain and the kids have to repeat what the
last people have said about themselves. It's really hard to be the
last person in the circle!
Number Codes: Cut out some squares and write numbers from 0-9
on them.& Put the numbers in a box and then
instruct the students to place the numbers in a line as you call
them out.& This also works well for phone
Number Group Game: Play some music and have your Ss walk
around the classroom.& Stop the music suddenly and
call out a number (up to the number of Ss in your
class).& The Ss must quickly get together in a
group of that number.& Any Ss who didn't make it
sit out until the next round.
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Odd-One-Out: Write 3 or four words on the
board.& Ss must circle the odd-one-out (e.g. cat -
horse - cake - bird).
Ostrich Game: This game is really good fun.&
You need some clothes pegs.& Pair up Ss and peg a
card onto each S's back.& Both Ss face each other
with hands behind backs waiting for T to shout
"Go!".& At this point they must try to discover
his/her partner's hidden flashcard without letting their partner
see theirs.& When the S finally sees his/her
partner's card s/he has to shout it out to become the
winner.& The Ss look like ostriches when playing
this game.&
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Picture Recognition Game: Have all the Ss stand at one end of
the room and the T in the middle.& Hold up one
picture flashcard and Ss come forward and whisper the word in the
T's ear.& If correct they can go over to the other
side of the room.& Ss can have as many guesses as
they like.
Pass: Sit the Ss with you in a circle.& T
holds up an object or flashcard and says its name (e.g.
"Pen").& T passes it on to the next S who also
says its name and passes it on to the next S.&
Variations: change directions, speed rounds, have many objects
going round at the same time.
Pictionary: Good for reviewing vocab.& Pick
a S and show him/her a picture or whisper a word into his/her
ear.& The S draws the picture on the board and the
first S to guess the picture gets to draw the next
picture.& This can also be played in teams with a
point system.
Picture Fun: Have students cut out a picture of a person in a
magazine.& Students should describe the person,
how old they are, what their job is, what their hobbies are, etc.
and then present that person to the class.& This
is good for practicing adjectives.
Preposition Treasure Hunt: For prepositions of location and
yes/no question practice.& You need something
sticky, like 'Blue Tack' (used for sticking posters to the wall)
that you can roll into a ball and stick on
anything.& Model first: give the Blue Tack to a S
and indicate that they should put it in a difficult-to-find
place.& Leave the room and give them a few moments
to hide the Blue Tack (e.g. on the underside of a desk, on the wall
behind a curtain, etc.).& Then come back in and
ask yes/no questions to locate it (Is it on the desk?, Is it near
the desk?& Is it in the front half of the
classroom?& Is it under the
chair?& etc.).& When you finally
find it have a S take the questioner's role.& In a
large class try having Ss play in pairs.
Puppet Conversation: Hand puppets really liven up a
classroom, especially for young learners who are shy when talking
to the T.& You'll probably find that some Ss
prefer talking to the puppet than to you!& Fun
puppet characters (such as Sesame Street's Cookie Monster) that
talk to Ss can produce unexpected results.& I
always use Cookie Monster at the beginning of my young
classes.& Here's what I do: 1. Cookie Monster is
sleeping in a bag.& Each S has to shout "Wake up
Cookie Monster!" into the bag.& Cookie Monster
only wakes up when the whole class shout together into the
bag.& 2.& Cookie Monster says
hello to each S and asks them questions (their names, how they are,
how old they are, etc.).& Ss reply and asks Cookie
Monster the same questions.& 3.&
Ss and Cookie Monster sing the 'Hello Song'
together.& 4.& Cookie Monster
says goodbye to each S individually and then goes back to sleep in
the bag.& The actual lesson can now start.
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Question Chain: Have the Ss sit in a
circle.& T asks the S next to him/her a question
(e.g. "What's your name?"& "Do you like chocolate
cake?" etc.) and the S has to answer the question and then ask the
S next to him/her the same question.& Continue
around the circle and then start a new question.&
It helps to use a ball to pass around as the questions are being
asked and answered.
Question Ball: Have the Ss sit in a circle.&
Throw/Roll a ball to one S and ask a question.&
The next step has 2 variations.& Variation 1: S1
throws the ball back to the T and the T throws to another S asking
a different question.& Variation 2: S1 throws the
ball to a different S and asks that S the same
question.&&
Quick Peek: T holds a flashcard with the picture facing
towards him/her.& T quickly shows it to the Ss for
a quick peek.& The S who guesses the card wins a
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Race Track: Lay out the flashcards like a race track with a
start and finish line.& Ss play in pairs or
teams.& S1 rolls a dice and moves a counter along
the track.& The S must say the flashcard landed on
and if wrong must move back to the original
position.& Variation: put in some 'throw again'
cards (e.g. brightly colored cards) and a nominate a 'crash' number
on the die (e.g. if Ss throws a 6 they crash and must stay where
they are and miss a turn).
Rope Jump: you need a rope for this one!&
Have Ss stand behind each other in a line.& Hold a
rope (have a S hold the other end) at a height that the Ss should
be able to jump over.& On the other side of the
rope spread out some flashcards or objects and a
box.& Call out the name of one of the
flashcards/objects to the first S.& S/he has to
jump over the rope, pick up the correct flashcard and put it in the
box.& For other rounds you can hold the rope down
low, so Ss have to crawl/roll under.
Rope Jump: you need a rope for this one!&
Have Ss stand behind each other in a line.& Hold a
rope (have a S hold the other end) at a height that the Ss should
be able to jump over.& On the other side of the
rope spread out some objects or flashcards and a
box.& Call out the name of one of the
objects/flashcards to the first S.& S/he has to
jump over the rope, pick up the correct object and put it in the
box.& For other rounds you can hold the rope down
low, so Ss have to crawl/roll under.
Rhythmic Reading: This activity is fast-paced and lively, and
improves their word recognition, speed, and confidence in reading.
Choose a reading passage (one page if using a basic text, maybe one
paragraph if using a more advanced one). Start a rhythm (clapping
or tapping on your desk). Choose one student to start. Each student
must read one sentence (or word, if you want), exactly on the beat
and pronounced correctly. Immediately after the first student
finishes, the next one starts with the next sentence, and so on. If
someone misses a beat or stumbles over words, they lose a 'life' or
they are 'out'. If you use the 'out' method, it isn't so bad,
because the 'out' students help to keep the beat and follow along.
In my experience, all students, whether 'out' or not, have focused
intently on the reading - waiting like hawks to hear someone's
mistake. Of course you can vary the tempo, making it much easier or
much harder. This can also be played as a team game (which team can
make it to the end of the passage, on beat, with no stumbles or
mispronunciations?). Good luck!&
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Slow motion: T holds a pack of flashcards with the pictures
facing towards him/her.& The last card should be
turned around so it is facing the Ss but is hidden as it is behind
the pack.& Slowly pull the flashcard up inch by
inch so the Ss can only see part of the
flashcard.& As the picture is slowly revealed Ss
try and guess what it is.& The first S to guess
correctly keeps the card (for 1 point).&
Variation: To make it a little more difficult turn the flashcard
upside down.&
Snap: You need 2 sets of flashcards all shuffled
together.& Sit the Ss in a circle and deal out all
the cards to the Ss.& S1 places down a card in the
middle of the circle and says the word aloud, followed by S2
placing his/her card down to form a pile.& At some
point 2 identical cards may be placed on top of each other and the
Ss race to slam the pile and shout "Snap!".& The S
who slams last takes the pile.& Ss should try and
lose all their cards.& The last S left with all
the cards is the loser.
Speed lines: Have the students in two lines facing the
teacher.& The first students in each line are the
players.& Show a flashcard and the first student
to correctly name it is the winner.& These two
students then go to the back of their respective lines and you
repeat the process with the next two students.& If
both students say the name of the card together let them quickly
Janken to decide the winner.& A very important
ingredient is the speed.& Have lines of unequal
number so that on progressive rounds the students are playing with
different people. This way you don't have to worry about pairing
slower students with quicker ones.&
Spin the Bottle: Sit Ss in a circle with a bottle in the
middle.& T Spins the bottle.&
When it stops spinning the S it is pointing to is shown a flashcard
and asked to say what it is.& If the answer is
correct then that S can spin the bottle.& This is
a good vocab review activity.
Secret S: Students form 2 different groups in the class, each
group prepares 3 questions to ask.& Other group
members try to give answers to these questions without saying the
letter 'S'.& The group which does not say this
letter wins the game.
Shirt Game:& Divide the children into two
teams and give a man's shirt to each team.& Be
sure each shirt has the same amount of buttons down the
front.& At the signal, the first person on each
team puts on the shirt and buttons all of the buttons down the
front.& The one who is buttoned-up first gets to
answer the question you ask.& Of course a question
equals points.& If the answer is incorrect, the
person from the other team gets a chance to answer.
Shopping: This can be used with a wide range of objects
(plastic fruit works very well).& Gather all the
Ss and show them all the objects you have.& Ask a
S "What do you want?" (or maybe "What would you like?" to higher
levels).& The S should reply (e.g. "An apple,
please").& T then says "Here you are" and the S
finishes with "Thank you".& At the end collect the
objects by playing the 'Give Me' game.
Simon Says: A good review for body parts ("Simon says touch
your knees").& You could change Simon to your name
to avoid confusion.& When T says a sentence
without the word "Simon" (e.g. "Touch your knees") then Ss
shouldn't follow that instruction.& If a S makes a
mistake s/he has to sit out until the next round.
Slam: Sit the Ss in a circle and place some objects or
flashcards in the middle of the circle.& Tell Ss
to put their hands on their heads.& T shouts out
the word of one of the objects and the Ss race to touch
it.& The S who touches it first get to keep the
object.& The S who has the most objects at the end
of the game is the winner.
Snowballs: The T or the Ss draw on the board items related to
the Target Lesson (fruits, animals, veggies,
etc.)& Make two teams.& One S
from each team gets a wet tissue ("Snow ball") and stands up. The
rest of the class picks a card which can not be seen by the two Ss
standing, who will throw their "snow ball" as they hear the other
Ss call an item out (eg: "Apple!").& The team
whose participant hits closer to the item called out, gets a
Spelling Bee: Have all your Ss stand at the front of the
class.& Give S1 a word to spell.&
The S orally spells the word and the T writes it on the board as it
is being spelt.& If the spelling is wrong the S is
knocked out of the game.& The last S standing is
the winner.& This also works well as a team
Spin the Bottle: Sit Ss in a circle with a bottle in the
middle.& T Spins the bottle.&
When it stops spinning the S it is pointing to has to answer a
question.& If the answer is correct then that S
can spin the bottle.& This is a good class warm up
Squeeze: Divide the Ss into two teams with their desks facing
each other. The Ss closest to the teacher must keep their eyes
open, the other Ss close their eyes. The Ss on each team must all
hold hands except for the two on the ends. The two farthest away
from the teacher will be reaching for a small object, like a koosh
ball or bean bag. The teacher flips a coin for the Ss whose eyes
are open. When it lands on heads the Ss must squeeze the hand of
the next person, and then the next person and so on. When it
reaches the student on the end s/he must quickly reach for the
object. The team who picks up the object first wins a point. Then
the line rotates, the Ss with their eyes open move to the next
seat. The Ss who reached for the object come to the front.
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Tic Tac Toe: Place 9 flashcards (representing words, phrases,
questions, etc) face down and numbered (or letters of alphabet) on
a large taped grid on the floor.&
Students& call out number or letter to see
flashcard. S or team with correct response claims that space with
an X or O.
There is/there are: To practice there is/there
are.& Give your students a list of questions, and
have them go around the school, park in order to answer the
questions. Questions could be:
How many doors are there in the school?
how many teachers are there in the school in this
how many plants are there in the hall?
how many tables are there in the classroom?, etc.
Time Bomb: you need a timer (such as an egg timer) for this
exciting game.& Set the timer, ask a question and
then throw it to a S.& S/he must answer and then
throw the timer to another S, who in turn answers and then throws
it to another S.& The S holding the timer when it
goes off loses a life.& This can also be done with
categories (e.g. food, animals, etc.).
Tingo Tango: sit with students in a circle after teaching any
topic. Give a bean bag to one student in the circle to start
passing around when another student (sitting looking out) begins to
chant "tingo, tingo, tingo, tango". When s/he says "tango" the
student who ends up with the bean bag must either answer a question
or ask one about the topic learned.
Tornado: Supplies: flashcards (pictures or questions on one
side, numbers on the other), 'Tornado Cards' (flashcards with
numbers on one side and a tornado picture on the
other).& Stick the numbered cards on the board
with either pictures or questions on the back (depending on the age
group) facing the board. Also include 6 Tornado cards and mix them
in with the picture cards. Students then choose a number card. If
they answer the question correctly then their team can draw a line
to draw a house. If they choose a tornado card then they blow down
their opposing teams part drawing of a house. The first team to
draw a house wins}

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