孤岛危机3第二关中有一关VTOL在附近盘旋找出出路跟VTOL会合,怎么出去。

橘子VR《VTOL VRVTOL VR&&&
已有这个昵称
昵称设置成功 √孤岛危机2 在海底,任务是找出一条矿坑出路与VTOL 会合 怎么玩?_百度知道
孤岛危机2 在海底,任务是找出一条矿坑出路与VTOL 会合 怎么玩?
转了好久都是那个地方...不会玩了
里面什么都没有 绕着我都想吐
屏幕还随着水漂来漂去的...
我有更好的答案
你说的孤岛危机1,你当时是不是再电梯里卡着?你往左边看,会发现有个发着蓝光的隧道,就是那里了。进去后你慢慢的就会觉得还是外面的世界好....
呵呵 对呀 对呀
后来我就顺着蓝光就进去了 然后里面是是水...然后就不会玩了
...求经验!!!
走着走着你会遇见一个开着的仓库
进去没多久就会遇见你朝思暮想的外星人本体~
反正这个任务我当初过了很久,很蛋疼的,慢慢玩吧!
我刚刚我又往前走,抓住了貌似是一条鱼的外星人,我抓住了它,但是过不去那个洞,抓着它它也不动...
左键揍死...反正在后期你得不少杀外星人,从哪个洞出来后,继续往前走,有任务指引
我已经揍死很多外星人了,然后就从一个洞里钻了进去,那个洞还挺难钻,总有水流往外冲,终于进去后,我就打开望远镜看着距离往前走,走着走着就一片白茫茫,然后就到了一个地方,也是眼前有个玻璃门打不开,然后往哪走也走不了了,就好像进了BUG一样...到了这儿就又不会玩了...
是不是一个很大的透明的东西?如果是的话。我也在那里卡过,好像是一定时间内就开了,然后就可以出去了
对! 就是那个地方!
前面好像有个大块儿的玻璃 然后周围都是白茫茫的一片
然后子弹也打没了 就好像进了BUG一样...
那你说的一定时间就开了 是自动开的 还是怎么开的?
好像旁边有两个炮一样的东西,我也忘了,我是看游民星空上的攻略过的,他讲的攻略,也不是很详细,你一直在哪等就可以了,看见玻璃没了,赶快冲过去,要不然过一段时间就没了,好像只有3个透明大玻璃吧?我也忘了~
等哪天我再试试看 ~ 这几天没有玩 ,一看那游戏我就想吐~
嘿,采纳我吧!
采纳率:34%
不是孤岛危机2吧
就是孤岛危机1
还有孤岛危机弹头
孤岛危机2以我打爆过一张显卡来看
配置高点(主要是显卡)效果开高点
跟着光线走
哪边光线最强就往哪边走。
爆掉那块显卡是很老的显卡
当时效果开的低
在里面就是黑的
要开夜视才能看的见一点点路
当时那个蛋疼啊......
孤岛危机2在海底?还有矿坑?
就是矿坑那关
之前是救出一个女的 女的被直升机救走了
完了就矿坑就坍塌了
然后就有水了...然后这关就是 “找出一条矿坑出路与VTOL 会合”
为您推荐:
其他类似问题
孤岛危机2的相关知识
换一换
回答问题,赢新手礼包
个人、企业类
违法有害信息,请在下方选择后提交
色情、暴力
我们会通过消息、邮箱等方式尽快将举报结果通知您。原版的那个开VTOL那关怎么过啊?【孤岛危机吧】_百度贴吧
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&签到排名:今日本吧第个签到,本吧因你更精彩,明天继续来努力!
本吧签到人数:0可签7级以上的吧50个
本月漏签0次!成为超级会员,赠送8张补签卡连续签到:天&&累计签到:天超级会员单次开通12个月以上,赠送连续签到卡3张
关注:45,179贴子:
原版的那个开VTOL那关怎么过啊?
不一会损伤度就上了50%了……
找个安静得地方躲着 看友军打老外自己在一边回血
VTOL会自动回血真是BUG
回复:3楼也不知道是不是真的有这个功能。。。。
必须会自动回血...要不然打的很吐,貌似在一个点防守强制性要弄死10只左右的外星人话说这关躲着回血是王道,飞机射的时候要移动...
贴吧热议榜
使用签名档&&
保存至快速回贴Developer:
Publisher:
to add this item to your wishlist, follow it, or mark it as not interested
VR Support
HeadsetsInputPlay Area
Languages:
Full Audio
Title: VTOL VR
Genre: , , ,
Developer:
Publisher:
Release Date: 3 Aug, 2017
What the developers have to say:
Why Early Access?
&This game still has quite a ways to go before it becomes what I would consider to be a &finished product&.
That being said, I want to get it into the hands of players as soon as possible.
As what I believe is the first combat flight game built for modern virtual reality from the ground up, being able to experience it first hand and give feedback during the development process will greatly help it to become the best game it can be.
On top of that, this is an ambitious project for a one-man developer, so the financial support from Early Access will help carry it towards success.&
Approximately how long will this game be in Early Access?
&I expect the game to be in Early Access for about one year.&
How is the full version planned to differ from the Early Access version?
&My current plan for the full version includes one or more extra flyable vehicles with fully interactable cockpits, a campaign with several missions for each vehicle, more playable maps, and an in-game custom mission editor. I will also be continuously adding new weapons, equipment, and onboard systems. Depending on the success of the game during and after Early Access, some &stretch goals& include multiplayer and modding support.&
What is the current state of the Early Access version?
&There is one flyable vehicle (the AV-42C attack/transport VTOL) with a fully interactable cockpit, several simulated systems including electrical, fuel, weapons, countermeasure, and targeting systems, a single player campaign with several story-driven missions, and several quick flight scenarios.&
Will the game be priced differently during and after Early Access?
&Other than promotional sales, the price of the game will likely NOT change after Early Access.&
How are you planning on involving the Community in your development process?
&As someone who was highly involved in the communities of other games in Early Access, I deeply understand the value of community feedback during the development process of a game. I plan to take all community feedback, whether it's forum posts, comments, reviews, etc, into consideration so that this game can grow into one we can all be proud of.&
Requires a virtual reality headset. See the VR Support section for more info.
Buy VTOL VR
SUMMER SALE! Offer ends 5 July
-20%? 88? 70
Recent updates
Hi everyone.
Currently, I release public updates about once a month, and try to minimize the number of bugs in each update.
There is a small group of volunteers who help test new features and track down bugs between public updates, but since the game is becoming more complex with the mission editor and upcoming map editor, a few hard to find but crucial issues still slip by.
I would like to maintain or improve the quality of each update, but I would also like to get builds out into the public more often. So...I've decided to open a public test branch, where I will be pushing development builds much more frequently.
For those who wish to opt in and get more involved in the development process, you'll have access to the latest build and be able to try out new features, make suggestions, and find and report bugs.
These development builds may not be entirely stable or polished since I will most likely be pushing updates as soon as something new to try is available.
Also, not all experimental features in the test builds may make it to the final, stable update.If you would like to opt-in to the public test branch, right click the game in Steam, go to properties, then Betas, then select public_testing.
I also highly recommend that you join the public_testing discussion on discord: The first public test build is available now.
It includes the initial stage of the map editor.
You can access the map editor from a button on your 2D monitor when you launch the game.
You will be able to generate a new procedural map, place airbases in the map, save, and load.
You will also be able to access the map when creating a new mission from the mission editor.The main focus for testing is performance when flying missions in a custom-generated map.
The generated maps are much larger than the original island (196km x 196km) In order
to reduce loading time and memory usage, there's a few processes that carry on in the first minute or so of flight (generating/baking the terrain colliders), and some processes that continue throughout the flight (such as generating trees in the area around the player).
The status for these processes are displayed in text on your monitor, if you're curious.
I'd like to know how these affect performance on your computer's specs, so please leave a message on the discord chat.
Thanks everyone!v0.0.10p1
Map Editor
- Added initial stage of map generator/editor
Mission Editor
- Fixed: tutorial objects were visible in static objects selector
- Fixed: Enemy artillery could still move and shoot after being destroyed
- Fixed errors when activating an AGM when no TGP is attached
- Added trees
- Adjusted island terrain colors/textures
- Fixed cockpit button and pilot position issues when spawning far from the center of a map
Just a quick patch to fix an issue in mission 5 of &The Island& that prevented progress.v0.0.9.1
- Fixed missing objective targets in The Island mission 5
- Set all training missions to be unlocked initially in custom campaigns
Report bugs and leave feedback for this game on the discussion boards
About This Game
VTOL VR is a near-futuristic combat flight game built specifically for Virtual Reality.
You are the pilot of an AV-42C, a Vertical Take-Off and Landing (VTOL) capable vehicle that can perform transport, air to surface, and air to air combat roles. Take on a wide array of challenges that will put your flight skills, situational awareness, and combat tactics to the test.NEW: Now you can also pilot the F/A-26B, an advanced twin-engine multi-role fighter jet.No extra hardware is required.
If you have a VR set with tracked controllers, then you have a virtual cockpit where you can reach out and interact with the stick and throttle, flip switches, press buttons, and even pull the eject handle if things go wrong.Immerse yourself in action packed combat missions, delicate vertical landings, aircraft carrier operations, aerial refueling and more.NEW: Create and fly custom missions which you can share with other pilots using the built-in mission editor (work in progress).AV-42C Tilt-jet VTOL/STOL/CTOL Attack/Transport vehicle&F/A-26& Fighter/Attack JetCustom mission/campaign editorFully interactable cockpits via tracked controllersVarious interchangeable equipment - guns, rockets, missiles, bombs, etc.Near realistic vehicle systems - heads-up display, targeting pod, multi-function displays, radar, IR flares, chaff, etc.Head-mounted cueing systemEjector seatRealistic vehicle physics - lift, weight, thrust, dragSeveral playable missions - &story mode& campaign, free flight, training scenarios/tutorialsAI wing men - fighter escorts and attack VTOLsAI friends and foes - Tanks, artillery, surface-to-air missile launchers, ships, planesAerial refuelingGround based refueling and rearmamentCarrier operations - catapult assisted takeoff, arrested landingIsland/ocean mapTo be added throughout Early AccessMore weapons and variants for different rolesMore missions/complete campaignMap editor/generatorMore types of friendly and enemy unitsBetter vehicle damage modelRandomly generated missionsRadio communication system for commanding wing men and other AIATC systemGeneral improvements to existing featuresIf all goes well - possibly in updates after full releaseMultiplayerFull modding supportMore flyable vehicles
System Requirements
Minimum:OS: Microsoft Windows 7Processor: Intel Core i5-3570K or equivalentMemory: 8 GB RAMGraphics: Nvidia GTX 970 or equivalentDirectX: Version 11Storage: 1 GB available space
More like this
High Volume of Reviews Detected:
Overall Reviews:
Very Positive
(421 reviews)
Recent Reviews:
Very Positive
(22 reviews)
Review Type
Positive&(412)
Negative&(16)
Purchase Type
Steam Purchasers&(421)
All Languages&(428)
Your Languages&(367)
Only Specific Range (Select on graph above)&nbsp
Exclude Specific Range (Select on graph above)&nbsp
Display As:
Most Helpful
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the .
Show graph &
Hide graph &
Review Helpfulness Beta Enabled
Loading reviews...
Loading reviews...
Loading reviews...
Loading reviews...
Loading reviews...
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
Enter up to 375 characters to add a description to your widget:
Copy and paste the HTML below into your website to make the above widget appear
VAT included in all prices where applicable.&&
View mobile website《孤岛危机2》截图CG大展示_乐游网
《孤岛危机2》截图CG大展示
来源: 日期: 11:40:07 作者:乐游
→ 《孤岛危机2》截图CG大展示
[乐游网导读]孤岛危机2,孤岛危机下载_配置_存档《孤岛危机》的背景发生在一群外星呆板的船舰在地底被发现,玩家扮演三角洲特种部队中暴龙小队的成员──诺曼(Nomad)举行搜索和撤离的任务。孤岛危机2今天,一份装有新的“孤岛危机2”高辨别率截图的包裹被寄到了我们的总部。这个厚厚的包裹中包含了3张单人游戏截图,9张多人游戏截图和6张概念画。在第一张单人游戏截图中,我们看到了一个类似于空降无人机的新敌人
下载_配置_存档《孤岛危机》的背景发生在一群外星呆板的船舰在地底被发现,玩家扮演三角洲特种部队中暴龙小队的成员──诺曼(Nomad)举行搜索和撤离的任务。
今天,一份装有新的“孤岛危机2”高辨别率截图的包裹被寄到了我们的总部。这个厚厚的包裹中包含了3张截图,9张多人游戏截图和6张概念画。在第一张单人游戏截图中,我们看到了一个类似于空降无人机的新敌人。
类别:动作射击
大小:5.11G
第二章截图我们看到一些Crynet的士兵从VTOL上落下。第三张则是一名流兵在一辆快速行驶的车辆上对抗几个Stalker。。伙,整天念叨着品质、品质、品质...”  不过说归说,Camarillo还是对《孤岛危机2》的品质很有信心的,他认为2代不光能够达到1代的高度,超越也不是什么大问题孤岛危机2。
[] 一份杂志之前的预告已经公布了一些关于这张地图的消息,Pier 17遭到了海啸的袭击,而从图中我们也可以看出来。此中另有两张“伏击”中的战术总览图,以及多人游戏中的“Stamp move”和“Threat Awareness”(子弹轨迹)的解锁技能的演示孤岛危机2。概念图则为我们展示了2012式的纽约“灾变之美”,外加Heavy,Stalker和Pinger这些外星敌人的插图。单人游戏:
&多人游戏:
多人解锁技能:
& 战术总览图:
艺术原画: &
& 。行星突然爆开,飞出一只高度2km的超大外星飞船。这只飞船制造出一个庞大的圆形力场,冻住了小岛的大部分地区,并且很大地改变了地球气候。外星人开始入侵地球……  随后,昔日的敌人变成了盟友,美朝两国开始联手抵御外星人的进攻,拯救人类的。玩家将在游戏中带领一个爆破小组进入茂密的热带雨林,残酷的冰封之地,最终进入外星飞船的心脏地带和异型睁开殊死搏斗。新的多人地图“Pier 17”也公布了”  “游戏这种产品一旦发售了之后就很难大规模修订了,以是你不能把一个半成品扔到玩家面前,我们必须不顾一切的做到最好。。近来大作是应接不暇~~~~考验呆板的时刻到了。“EA的帮助确实有助于我们提升游戏的品质,我们模拟了审查评价组,让他们给我们挑刺,看看现在的问题在哪。。。”&
读完这篇文章后,您心情如何?
有生之年系列之盘点,国外媒体最近给大家盘点}

我要回帖

更多关于 孤岛危机110关救人质 的文章

更多推荐

版权声明:文章内容来源于网络,版权归原作者所有,如有侵权请点击这里与我们联系,我们将及时删除。

点击添加站长微信