xuplngxuplng57是什么首饰饰

新浪体育高清图库_新浪竞技风暴_新浪网
9月27日上午,江西赣州市滨江二校稼轩路校区,奥运冠军杨凌、全国射击冠军熊亚瑄等射击名将亲自教孩子们射击技巧。
奥运射击冠军杨凌到访赣州小学(3张)
赛季中国排球联赛颁奖盛典暨中国排球超级联赛启航仪式在北京星光视界中心举行。郎平携众弟子盛装出席,惠若琪客串主持。
中国排球联赛颁奖盛典(20张)
9月27日北京,俄罗斯选手莎拉波娃在国家网球中心钻石球场进行训练,众球迷观训显超高人气。
莎拉波娃现身北京训练备战中网(9张)
维密天使纽约健身房训练,超模莱斯·里贝罗(Lais Ribeiro)挥洒香汗秀魔鬼身材。
维密天使健身房训练秀魔鬼身材(10张)
近日,美国媒体和球迷评出全美最火辣最美的大学女球员,这位名叫艾莉森-约翰逊的姑娘来自佐治亚州立大学篮球队,艾莉森不仅身材高挑,长相也是非常甜美
美国女篮球员被评最火辣女大学生(16张)Featured Companies
Qingcheng Shan: Sacred Mountain
Part 1: The Back Mountain
The Way that can be told of is not an Unvarying Way
The names that can be named are not the unvarying names
If these famous lines have been puzzling you since your first lecture on the Tao Te Ching, chances are a visit to Qingcheng Mountain will not bring you closer to clarity. But feeling the soreness in your legs the day after your pilgrimage may fill you with regret.
Indeed, Qingcheng Shan (青城山) can be experienced differently depending which path you chose, the "back mountain"—the closer and commonly recognized as easier of the two—offers a shorter hike and more Taoist sites of importance. It's also more crowded with tourists and more expensive, but most likely your choice if you're only out for a day trip or generally not a hiking fanatic.
To the left of the back mountain's main gate is the ticket toll booth and to the right is the often-overlooked Jianfu Palace (建福宫), a Taoist temple built in the eighth century during the Tang dynasty that nowadays functions as a teahouse. As soon as you pass through the gates, you will begin hiking up thousands of stairs, passing the first pavilions, which feature traditional west Sichuanese architecture, and reaching the first of many junctions where hardy sherpas offer to carry you sections of the hike in an open seat (starting at RMB60, RMB580 for the whole tour).
You'll be well advised to make a right turn and experience the mountain hike counterclockwise. That way, the cable car can take you halfway up the mountain as opposed to down, as on the clockwise hike. Along the way, you'll pass the unspectacular Yucheng Lake (the short ferry ride isn't worth the RMB5).
At first sight hopping into one of the six-person cable cars dangling from the cable by a bent arm attached to two small rollers seems a frightful proposition, but in the worst case, there are indeed security hooks, and after all the design is based on time-tested Swiss technology. The couple-hundred-meter ride provides an overview of the lake and the first forest-covered mountains.
Next it's another hour-long hike up past more temples and pavilions until you reach the Donghua Hall, which offers scenic views or a look at the impressive mountains of cash donations that are counted in the room next to the shrine. For RMB40 you can light a big candle, or you could have your name engraved on a lock or your fortune told in Chinese.
Hikers pass you on their way down with sweat-soaked T-shirts glued to their bodies. You're just a few more last steps away from the very peak and the Laozi Pavilion (老君阁). Its rooftop, once accessible to hikers, is now closed off, so all there is at the peak is another look down the valleys from 1,260 meters up, but you won't see too far as the subtropical forests constant evaporation surrounds the summit even on Chengdu's rarer sunny days.
Once you descend from the peak you can choose to make a right turn to take the same way down, skipping all the other temples and pavilions by shortcutting with the cable car, or you can turn left and engage in a longer hike downhill, which doesn't go straight down but gently undulates up and down. Along the way you'll cross paths with fat squirrels and various birds as well as the abundance of grasshoppers, beetles, mantis, millipedes, butterflies, and other i that live on the mountain.
A colony of exhausted and sweaty clockwise hikers passed heading in the opposite direction. They don't talk, laugh, or make jokes. But going down is just as, if not more, demanding as going up. The stairs are irregularly sized and spaced and the surface unpredictable, at times flat and slippery. T this sections is dangerous, and it's easy to fall (probably this is where the optional RMB10 insurance could pay off). But the reward is revealed when you arrive at the Tianshi Cave (天师洞)—spectacular cliffs, scenic gorges, and energetic mountain formations. The distance between the pavilions starts to stretch, and at times the beautiful towering trees give off a Jurassic Park vibe, and indeed, the gingko trees are a living fossil of that period.
The cave itself features a stone sculpture of former "resident" Zhang Daoling, a Jiangsu preacher who, after receiving a revelation from a deified Laozi, is said to have started the health cult Way of the Five Pecks of Rice here. His movement gained momentum, and for a short while, he even managed to gain power in north Sichuan but was absorbed into the Wei Kingdom after a military defeat by Three Kingdoms "villain" Caocao. This event marked the first time Taoism was exposed to a broad society, initiating its rise to a major religion in China and neighboring countries.
After the Tianshi Cave there are more pavilions and temples, some of which offer proper cuisine and accommodation. Apart from these, there are few culinary options on the mountain—mainly instant noodles or cold noodle dishes, but if you're patient, you could eat in one of the few hotel restaurants on the right-hand side downhill from the entrance.
In the year 2000, UNESCO named two sites in Sichuan— irrigation system and Qingcheng Mountain—world heritage sites. The latter was recognized as the birthplace of religious Taoism, which led to the foundation of a short-lived theocratic state in west Sichuan.
It's rumored that Qingcheng Shan was originally named Tiancang Shan (天仓山) but changed its name after a struggle with Buddhist missionaries for dominance in the area, a dispute so delicate that the emperor had to intervene and ruled out the Buddhist missionaries from the mountain. To signify the "clarity" of the Taoist mountain, the name would have started with the character 清 ("clear"), but a mistaken change to the homophonous 青 ("green") was made in the documents.
Unfortunately little of this history is spelled out on the many signs along the way. Mostly, the signs remind you that the post-Wenchuan earthquake reconstruction of the mountain is financially supported by Macao, although, to be fair, Shanghai and the State Administration of Cultural Heritage also chipped in. Alongside those are badly translated descriptions and fairy tales for tourists.
Tickets to the back mountain are RMB90, and there is an option for RMB10 insurance (beware of quakes and landslides). The posterior mountain is another 17 kilometers away, but entrance is only RMB20. The hike itself should take around five hours, and you'll likely need the following day to recover. Bring sufficient water and painkillers. If you're looking for a lighter hike, nearby Dujiangyan is an option. As usual, avoid the weekend crowds if you have a choice.
Although high-speed trains from the North Train Station in Chengdu reach up to 200kmph, the 70-kilometer ride may take up to 50 minutes due to numerous stops on the way. Bring your passport to reserve the RMB15 tickets (extra RMB5 if you purchase outside the train station). Trains leave roughly every hour, and advanced booking of return tickets is highly recommended. Alternatively, you could take Metro Line 2 to
and transfer to a bus to Qingcheng Shan (青城山). If you're lucky, taxis back to Chengdu can be RMB50 per person.
From the Qingchengshan Train Station buses leave regularly to the parking lot of the back mountain. Avoid the RMB5 electric tourist trams, they are more expensive and drop you off before the parking lot. Buses stop operating in the late afternoon. Taxi driver are reluctant to use the meter and will ask for RMB20 for the short 3km ride—you may be able to bargain them down on the way back from the mountain to RMB10, or you could get a ride on a moto-tricycle for the same price.
Cable car rides are RMB35 one way RMB60 return.
This article was first published in CHENGDOO citylife Magazine,
" escape from gray". Photos by .
This article was posted by
and published
Previous article:
Next article:
Related Articles
Actually, I went to Mount Qingcheng three times, but every time I just went the back mountain of it for the quite atmosphere and beautiful scenery. I hope next time I would go to the front mountain to explore Taosim there. /chengdu-tours.html
& GoChengdooFrom Team Fortress Wiki
What are taunts? They're character-specific animations you can trigger in-game to either announce that you've just shot someone or would like to be shot yourself. — TF2 Blog describing the taunts culture
has its own series of taunts. These can be performed using : G, which brings up a small menu offering a selection of action taunts, and can be pressed again to perform the stock taunt for their weapon (if it has one), for the PC, OS X, and Linux,
for the Xbox 360, Right Bumper for the Sixense/Razer Hydra Motion Control and
for the PS3. If the player does not have any taunts equipped in their taunts loadout, pressing the taunt key will directly perform the stock taunt for that weapon, if possible. While
possess their own unique animation and dialog line(s), others are shared between similar weapons. Several lines of dialog are chosen at semi-random during a taunt, with one line being chosen at random and every following line pertaining to a specific order. Taunts are generally used for gloating purposes after killing an opponent, to celebrate a victory, provoke living opponents, or simply for comedic effect, and for the most part have no direct effect on gameplay. However, certain taunts have effects such as
the player and his teammates, , damaging, and usually killing opponents. Taunts that kill enemy players are known as "Attack taunts" or "Kill taunts". Several achievements also require the use of taunts. Although taunts can be used during
and , related achievements are not awarded. Caution should be exercised whe while a player performs a taunt, they are left vulnerable and the view shifts from first to third-person, leaving the player unable to act until the taunt is concluded.
Taunting cannot be performed
or while airborne. The effects of
will instantly cancel any taunt. All taunts, including Kill taunts, can be successfully performed while stunned.
A minority of weapons, such as the 's , , and , all lack taunts. The 's
function as both a consumable and taunt when activated, moving the player into a third-person view. While the Heavy's consumable taunts activate upon pressing the taunt key, the Scout's consumables only activate upon pressing the primary fire key. All weapons that have been released in "Community" updates do not have unique taunts, instead using a pre-existing taunt or nothing at all.
On servers with the variable tf_allow_taunt_switch set to 1, it is possible to switch weapons after pressing the key to taunt, but before the taunt animation actually plays. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the , and later made into a server side option at community request. Setting this variable to 2 results in the ability to switch weapons at any time during the taunt. With the variable set to 0, any attempt to switch weapons will result in the player instantaneously switching back to the weapon used for the taunt. The default value for this variable is 0.
Certain taunts are known as "taunt kills" or "taunt attacks," as they deal 400
or more and have the potential to kill any opponent in a single hit (with the exception of
and , which can only deal a maximum of 400 damage and thus are not powerful enough to k and with the exception of , which hits an enemy three times before killing them).
500 (Instant kill)
Sends the enemy
Slowest kill taunt
500 (Instant kill)
6ft blast radiusCan kill multiple enemiesKills player upon completion Destroys
500 (Instant kill)
Kills with
effectCan kill multiple enemies Slightly slower than Destroys
400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)60 (afterburn)
Deals heavy damage with
effect within 6ft radiusApplies afterburnCan kill multiple enemiesDamage reduced by half for every enemy hit after the initial target
400 (Close range)15 (Medium to long range)
Deals heavy damage with
effect at point blank or close range Acts like a normal Scorch Shot flare at longer ranges or on missConsumes ammoCan be aimed
500 (Instant kill)
Adds a head to the killer's head count when wielding the , , or the
Counts as an honourable kill with the
and allows the user to sheath the weapon without taking damage
500 (Instant kill)
Has medium rangeCan be aimedFastest kill taunt
500 (Instant kill)
Smashes the victim's head in, causing their neck to disappear
(Stun, 14 fast hits)
500 (Instant kill)
Initial hit stuns
the opponent if they were killed by the final blow,
if killed by the spinning
1 (Swing, stun effect)500 (Instant kill)
4 seconds approx
Initial stab has stun effect (1 damage, adds 25% to
meter), followed by the killing Ubersaw removal (adds 75% to
meter, 100% in whole)
None (Stab, stun effect)500 (Instant kill)
Arrow stab with stun effect, followed by arrow removal, causing deathMoving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radiusStun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
50 (Swings)500 (Instant kill)
Two swings dealing 25 damage each, then a finishing thrust which deals 500 damageCan affect multiple opponentsDestroys buildings
Other taunts will grant the user and/or their teammates special abilities.
1.2 seconds
The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink: Grants the user invulnerability for 8 seconds, and forces the user into a third-person perspective for the duration of the effect: Grants an 8 second mini-crit boost and a 25% speed increase, at the cost of an extra 10% damage intake and a mark for death for 2 seconds
The Pyro lifts the
into the air, enabling a primary weapon crit-boost for 10 secondsGrants invulnerability and knockback immunity for the duration of the taunt, which can also protect the user from a Only usable once the 's Mmmph bar is full after dealing 300 fire damage with any weapon
4.3 seconds
The Heavy takes a large, noisy nom from his lunchbox item
: Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full : Grants a unique 15 restricts the user to their melee weapon, and grants 35% increased movement movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
and : Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use
The Engineer raises his
to the heavens, causing lightning to strike himTeleports the player to his own
exit (regardless of whether it is active) or back to spawn
The Medic takes a whiff of his own medicine, healing for 11 health
The Medic plays a soothing melody, healing all nearby teammates within the taunt's radiusBuilds low amounts of
with enough healing
These are separate taunts that can be equipped in 8 different slots.
Pressing G will bring up the taunt menu, allowing them to perform the taunt of their choice.
When used, the Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting
surround him. He then throws it in the air, and flips it on his right hand while yawning.
When used, the Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene as seen in .
When activated, the Scout does a spinning breakdance on his head while music from the
plays. At the end, the Scout hops briskly onto his feet and shrugs.
As long as the taunt is held.
When activated, the Scout does the , swinging his arms and swaying his hips from left to right while saying a voiceline.
When initiated, the Soldier pulls out a coffee mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied.
When initiated, the Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears.
When activated, the Soldier will pull out a trombone and play four low notes of failure (D, D?, C, B). The trombone's balancer is depicted with the Team Fortress logo.
When executed, the Pyro takes out a long balloon, ties it into a
in a way similar to a clown, sets it ablaze with a lighter, and then claps and laughs as the
does some aerial flips while burning. With
equipped, the Balloonicorn flies around trailing rainbows instead.
As long as the taunt is held.
When executed, the Pyro will inflate a small team-colored kiddie pool containing a yellow rubber ducky. The Pyro then pours a container of gasoline into the pool, sits down in the pool's center, and pushes the rubber ducky back and forth. The taunt continues until canceled by the player, in which case the Pyro will exit the pool and destroy it in a puff of smoke by dropping a cigarette lighter into the center, or upon being hit by an enemy.
As long as the taunt is held.
When activated, the Pyro will bring out and ride a spring-mounted Balloonicorn with some voicelines of amusement. Upon canceling the taunt, the Pyro hops off and the Balloonicorn disappears.
10 seconds
When used, the Demoman bites the top off of a grenade, pours a bottle of alcohol and some of the grenade's gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman's face.
On use, the Demoman takes out a crate of lime-flavored beers, holds a bottle up, and cheers wildly (progressively getting softer with each cheer), exactly as shown in .
12 seconds
When used, the Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote.
As long as taunt is held.
When used, the Demoman walks forward with an unsteady gait, drinking from a bottle of beer in a paper bag. He will occasionally trip and compose himself while uttering drunk gibberish. The player will keep moving forward even if no buttons are pressed, and can turn to the left or right. Taunting again or jumping will end the taunt.
When used, the Heavy will perform 4 different flexing poses and shout each time he flexes his muscles.
As long as taunt is held.
When used, a table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again will end the taunt, causing the Heavy to flip the table, which flings a steak from a pot on the table straight into his mouth.
As long as taunt is held.
When used, a table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again will end the taunt, causing the Heavy to flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth.
As long as taunt is held.
When executed, the Engineer drops his toolbox (similarly to constructing a ), which unfolds into a reclining lawn chair. He lies back in the chair, and drinks from a beer bottle, burping occasionally as well as saying some quotes. Taunting again or jumping will fold up the chair (to the Engineer's surprise) and end the taunt.
When activated, the Engineer summons a mechanical bull, which he will mount and ride wildly while hanging on for dear life.
When used, the Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to several instances in the
When activated, the Medic takes out an X-ray chart showing the Heavy's skeleton with a bomb stuck in his ribs, examines it and laughs while saying a quote, then crumples it up and tosses it away.
When executed, the Sniper brings two fingers to his eyes, then points ahead in an intimidating manner while saying a quote.
When executed, the Sniper pulls out a saxophone and plays several tunes from
while pumping his hips.
When executed, the Sniper pulls out a notepad and marker, crosses a name off, and laughs before keeping the notepad.
As long as taunt is held.
When executed, the Sniper pulls out a didgeridoo with a spin, then sits down and plays it. Taunting again causes him to stand up and put the didgeridoo away.
When executed, the Spy takes a stack of dollar bills with 's face on them, counts a few, tosses out an insult, and makes it "rain money" in front of him.
As long as taunt is held.
When executed, the Spy places a box over himself and crawls across the ground as directed by the player. Taunting again causes the Spy to lift the box, ending the taunt.
When activated, groovy music will play while the Spy executes a series of disco moves, saying some voicelines along the way.
When used, the player will put their hands and arms out in front of them to forms a square with their fingers, as to suggest a camera. Similarly to the "Meet the Director" comic.
When initialized, the player laughs at your opponents'('s) demise and utter failure.
As long as taunt is held.
When executed, the player holds one hand up and waits for another player to taunt in front of them. The players will high five (as the name suggest) and express each other's enthusiasm to slap hands. Taunting again or jumping before another player accepts will end the taunt.
When equipped, the player summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound.
As long as taunt is held.
When used, the player will indefinitely perform a
dance while slowly walking forward. Other players will be able to join in by taunting near a dancing player. The player cannot stop walking forward, but can turn with the keys used to strafe left and right. Taunting again or jumping will end the taunt.
When executed, the player begins dancing indefinitely, until another player taunts in front of them, at which point the two will perform a
while folk music is played. Taunting again or jumping before another player accepts will end the taunt.
When executed, the player will tap their head or helmet while waiting for another player to taunt in front of them, at which point the two will bash their heads together. Taunting again or jumping before another player accepts will end the taunt.
When executed, the player crouches and waits indefinitely for a player to taunt in front of them. The initiator will then help the receiver perform a backflip. Taunting again or jumping before another player accepts will end the taunt. Different classes perform this taunt differently (i.e.: Heavy will flip with one finger and fall over when flipped, etc...)
When executed, the player puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two players will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. Taunting again or jumping before another player accepts will end the taunt.
When executed, the player performs a . Other players will be able to join in by taunting near a dancing player. The player can move around slowly while dancing, or stay in place. Taunting again or jumping will end the taunt.
When executed, a creature similar to the
will pop out of the player's chest, then shortly retract back inside. Each class has a different reaction to the creature's appearance.
As long as taunt is held.
When executed, the player summons a broom and rides it around slowly, as guided by the player. Taunting again makes the class hop off the broom.
When executed, the player will start with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players will be able to join in by taunting near a dancing player. The player can move around slowly while dancing, or stay in place. Pressing Primary or Secondary Fire causes the player to perform different dance actions depending on their current class. Taunting again or jumping will end the taunt.
When executed, the player will take out a cheap 99? staff, attempting to cast a . The staff will fail at casting anything but green sparks, which proceeds with the player destroying/throwing/putting the staff away, depending on the class.
As long as taunt is held.
When executed, the player will jump into a bumper car similar to the ones seen at the . The player can move around slowly while driving. Pressing Primary Fire will cause the player to honk the horn of the bumper car. Taunting again or jumping will end the taunt.
During , or if the server has
turned on, all classes can do the Thriller taunt, which references a dance move from the hit song "" by . The taunt has a 60% random chance upon hitting the taunt button and will always activate if a player taunts with an item that possesses no taunt animation, e.g. Jarate or the Sapper. This taunt will not activate if a player taunts with an item that possesses a special taunt.
All classes perform this taunt
as an example, the Sniper will lift his feet up, the Demoman will look straight forward without moving his head, and the Pyro will stretch his fingers to two sides.
Party CrasherKill 3 players who are doing the Conga within 5 seconds.
On The RocksLose at Rock, Paper, Scissors 3 times in a row with Rock.
May I Cut In, Too?Melee kill 10 players while they are doing the Square Dance taunt.
Conga LineDo the Conga with 10 or more players at the same time.
Running With ScissorsWin at Rock, Paper, Scissors 3 times in a row with Scissors.
ShowboatDo 10 partner taunts with a teammate while capturing a control point.
Out of the Park an enemy 25 meters.
Gore-a! Gore-a! Gore-a!Provide the enemy with a
of you taunting over 3 of their .
Spray of DefeatUse a
to gib a player.
Worth a Thousand WordsProvide the enemy with a
Dance Dance ImmolationKill 3 enemies while they're taunting.
Got A Light? an enemy
while he's .
Full Spectrum Warrior 3 enemy players using your
Freezer BurnProvide enemies with
shots of each of your taunts.
OMGWTFBBQKill an enemy with a .
Bloody MerryProvide an enemy player with a
Second EyeProvide an enemy player with a
Scotch Tap in the slaughter of your enemies using the .
Konspicuous KonsumptionEat 100 .
Show TrialKill an enemy with a .
PhotostroikaProvide an enemy with a
shot of you taunting while .
Six-String StingerProvide an enemy player with a
Honky Tonk Man an enemy player's head in with your guitar.
Autopsy ReportProvide an enemy with a
shot of you
above their .
Be PoliteProvide an enemy with a
shot of you .
The Last WaveProvide an enemy with a
shot of you .
Shafted an enemy with an arrow.
For Your Eyes OnlyProvide an enemy with a
shot of you
onto their corpse.
The Man from P.U.N.C.T.U.R.E.Stab an enemy while .
Star Of My Own ShowSpend some time editing a replay.
Fixed taunt .
[Undocumented] Added sounds to the Medic's melee taunt if he is using the .
Hadouken taunt now kills people it hits.
Fixed broken
[Undocumented] The Heavy's Showdown becomes a taunt attack.
[Undocumented] Added a taunt used by the .
Demoman's bottle taunt has received a 'burp' sound.
[Undocumented] Added Home Run taunt for the .
Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
Demomen can now detonate their stickies while taunting.
Added a taunt for the , which also heals for 10 points.
[Undocumented] The Spy's Fencing becomes a taunt attack.
[Undocumented] Added Skewer taunt for the .
[Undocumented] Added "Spycrab" taunt to the
damage reduction exploit involving Spy taunting.
Fixed the Hadouken killing Scouts that had used
when contacted.
using the taunt method now heals a Heavy to full health.
Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
[Undocumented] Added Thriller taunt for all classes.
Fixed the Heavy's fists being hidden while taunting.
[Undocumented] Added taunts used by the ,
[Undocumented] Replaced the Soldier's
taunt with a 21 Gun Salute taunt. The previous taunt was given to the .
[Undocumented] Added unused "Hi-five" taunts for the Soldier and Demoman.
[Undocumented] Added unused "Bottle showoff" taunt for the Demoman.
Fixed a server crash caused by the Demoman's taunt kill.
Added Medic Ubersaw kill taunt.
[Undocumented] Added taunts used by the
[Undocumented] Added unused "Hi-five" and "Guitar playing" taunts for the Engineer.
not playing the correct sound during the Equalizer taunt.
[Undocumented] Fixed taunt glitch involving switching weapons quickly.
[Undocumented] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
[Undocumented] Updated the "Hi-five" taunts of the Soldier and Demoman.
[Undocumented] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.
Added the original Ubersaw taunt to the .
Fixed an exploit causing the
to heal teammates non-stop with the
Fixed the Soldier/Demoman taunts not working correctly when the
is the active weapon.
[Undocumented] The Spinal Tap taunt now fills the ?berCharge meter completely.
Added taunt: .
[Undocumented] Added voice responses to the Kamikaze, Skewer, Oktoberfest, and Spinal Tap taunts.
[Undocumented] Added the Engineer's "Hi-five" taunt back into the game files.
[Undocumented] Added an unused "show" taunt for the Heavy.
Added community contributed response rules to various taunts.
[Undocumented] Added the Decapitation taunt to the
[Undocumented] Removed the Demoman's taunt from the .
[Undocumented] Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper.
Added taunts:
[Undocumented] Added laughing taunts to the Scout, Pyro, Engineer, and Spy.
[Undocumented] Added the Home Run taunt for the .
[Undocumented] Added the Cocksure taunt, used by the .
[Undocumented] Added an unused "show" taunt for the Soldier.
[Undocumented] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.
Fixed supply closets regenerating players while they are taunting.
Added taunt: .
Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
Taunting with the , , or the
now play the Buff Banner taunt
Taunting with the
or the Saxxy as Demoman now plays the same taunt as the .
Taunting with the Saxxy as Medic plays the Medi Gun taunt.
Added a taunt for the
("Bottle showoff" taunt).
Fixed high five taunts applying the wielded weapon's taunt effect.
Added a taunt for the
Added a taunt for the
Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the .
Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.
taunt used by the .
taunt used by the .
Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.
Fixed the Armageddon taunt attacking players through walls.
not using the same taunt as the Equalizer.
Added map stamp effect after a player taunts on a map they have donated towards.
Fixed being able to cross into enemy spawn rooms using the high-five taunt.
Added taunt: .
Updated some of the animations for the Shred Alert taunt.
Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.
Fixed taunts with a special purpose being overridden by the Halloween taunt.
has been updated to use the same taunt as the .
where players could move around while using a taunt to attack enemies
Fixed an exploit related to the
and the Soldier's
scores not incrementing properly for the Strange
Fixed the Meet the Medic taunt not releasing doves during the taunt
Updated the Short Circuit to use the 's melee taunt
Updated the
to use the 's secondary taunt
[Undocumented] Added unused "dosido" taunt animations for the
[Undocumented] Added unused "buy a life" taunt animations for the Spy.
Fixed taunts not previewing in the character loadout screen after being equipped.
Fixed the High-Five! taunt not hiding the Engineer's weapon.
[Undocumented] Added localization strings for a currently unused taunt slot and in-game taunt .
[Undocumented] Updated the
icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
[Undocumented] Added a prompt above players in the High Five! taunt pose.
[Undocumented] Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
[Undocumented] Moved the Director's Vision from the Action slot to the Taunt slot.
[Undocumented] Added console commands tf_taunt_move_forward_speed, tf_allow_sliding_taunt, eureka_teleport and taunt_by_name.
[Undocumented] Fixed a bug that let players move while taunting.
Fixed not being able to equip the Director's Vision taunt in the Action slot.
Added 15 taunts - , , , , , , , , , , , , , , .
Fixed the Director's Vision taunt not playing both variations for the Pyro.
Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
Fixed being able to taunt with enemies between spawn room doors.
Fixed a bug where players that are taunting would not use the correct animation.
Updated the Conga taunt to play sounds on the client instead of the server.
Updated the target ID to be hidden while taunting.
Added Pyro Taunt - .
Fixed some taunt sound effects that were clipping the .
Added 3 taunts: The , The
Fixed self-made taunts not displaying the community-sparkle particle effect.
Added group taunt: the .
Added community taunts: the
Fixed the box used in the Box Trot taunt sometimes being the wrong color.
Fixed an exploit related to taunting and then dying on the final control point of Payload maps.
Fixed an issue with the Box Trot taunt when window focus changed.
Fixed an exploit related to instantly completing a Payload map while taunting and picking up dropped weapons.
Fixed Sentry Guns shooting over the head of Spies using the Box Trot taunt.
Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect).
Fixed being able to cancel enemy taunts by hitting them with the ball.
[Undocumented] Added community taunt: the .
Added two new community-made taunts to the Mann Co Store -
Added group taunt: the .
Added community taunts: the
Fixed some of the partner taunts not properly hiding the weapons.
Added taunt: the .
Added community taunts: the ,
Fixed being able to repeatedly activate taunts before the current one had ended while underwater.
Added two new taunts to the Mann Co. Store.
(community-created).
Added a taunt .
A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description.
Can be found as a random bonus item when opening a Creepy Crawly Case.
Fixed taunts not restoring the proper weapon when the taunts are finished.
Added 3 new taunts to the Mann Co. Store
(community-contributed)
(community-contributed)
Fixed incorrect particle position for Unusual taunt effects when using the
[Undocumented] Added the .
Some kill taunts are affected by
and have a chance of not dealing 450+ damage, meaning an overhealed
has a possibility of surviving a Kill taunt.
Most kill taunts are also reduced in damage by the Fists of Steel, allowing an overhealed Heavy, or one using the
and having full health, to survive. Only Dischord, Decapitation and Fencing aren't reduced.
Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
If the server variable tf_allow_taunt_switch is set to 1 or 2, the effects of
items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.
Using primary fire to consume such an item does not cause this to occur.
It is sometimes possible to perform a kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning befor the player's model will be facing one direction, while the kill taunt's effects occur in a different direction.
If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.
If a player without the Conga taunt plays the taunt via another player into a wall, the player without the taunt will continue to taunt until they are killed.
If a Sniper using the Huntsman taunts while stunned by the another Huntsman, they can still use their taunt kill to defend themselves.
Occasionally, when a player taunts, the weapon that they are currently using appears in their character's hands.
There are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with coffee inside the mug. The other is a serving platter with a skull inside of it, along with a towel under the bottom of the platter, suggesting it was to go over an arm.
If a player enables tf_allow_taunt_switch 2 on a server, then taunts with any
weapon and switches to the
while taunting, the Pyro will have a bubble wand in his hand instead of the Rainblower itself. This is due to the Pyro holding a bubble wand during the
taunt, which is usually only visible in .
The unused "V for Victory" mug model.
The unused serving platter model.
taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.
: Hidden category:}

我要回帖

更多关于 xuping手镯是什么金啊 的文章

更多推荐

版权声明:文章内容来源于网络,版权归原作者所有,如有侵权请点击这里与我们联系,我们将及时删除。

点击添加站长微信