武装突袭3修改器 KP Liberation Altis 怎样建造基地

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武装突袭3 Altis Life RPG 生活游戏 生产赚钱办法
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Requirements: No addons required
Island(s): Altis
Playable options: N/A
Version: 0.923
Total comments : 16, displayed on page: 15
Liberation
Description:
Altis has fallen to the CSAT forces, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the island.
Experience a massive CTI campaign with over 150 different capturable settlements across the entire island,
Cooperate with 0 to 40 other players, with a commander role and recruitable AI troops to fill the gaps,
Buy troops and vehicles using three different types of resources,
Build the FOB of your dreams with an ingame &what you see is what you get& system,
Fight aggressive and cunning hostile forces who react and adapt to your actions,
Learn that every window is a threat thanks to the custom urban combat AI,
Accomplish meaningful secondary objectives that will benefit your progression,
Never lose your progress with the built-in server-side save system.
Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
How to play / How to start:
The mission is currently lacking a short ingame tutorial which will be added Soon(TM). Feel free to ask questions here, that will help us shape the ingame tutorial. I will cover all the basics here.
Your first FOB is packaged inside that green container on the carrier's deck. You need to slingload it to the desired location and deploy it there. It will give you access to the build functions. Every fob is a spawn point... and a strategical objective for the CSAT forces.
Sectors are captured by cleaning up the defenders with your forces. They are lost in the same way, but with a 10 minutes vulnerability timer that gives you some time to react. When you are nearby the capture zone is visible on your map, and you can see on the right side UI how much control each side has.
Capturing sectors gives you resources based on the sector type: towns give manpower, military bases give ammo, factories give fuel.
Manpower and fuel act as a hard cap: the more you have, the more units you can sustain at a given time, but you can never accumulate these resources and accumulate infinite forces as a result.
Ammo is more of a &standard& resource, as you get a little over time from the bases you control, and a bonus for every base captured. It allows you to buy armed vehicles or heavy anti-vehicle infantry.
If you need to free some manpower or fuel for other units, you can recycle vehicles when they are inside FOBs. That will also give you back a fraction of the vehicle's ammo cost.
When you have enough firepower you can start taking on the major cities. They're a tough nut to crack, be prepared for a swift and massive CSAT reaction when you start threatening them.
When radio towers are controlled by CSAT forces, they're used to call reinforcements if you attack a nearby sector. The reaction will be exponentially quicker if the tower is closer, under 500 meters it's almost instant. So it might be a good idea to take care of the towers before attacking a tough sector. Reinforcements can be nasty.
When radio towers are controlled by your side you will get map spots on the nearby hostile groups, thanks to their own radios. Those spots are unprecise so don't bother sending artillery on them, they just give you an idea of what's coming your way.
The combat readiness is a percentage indicator that tells you how powerful and reactive the CSAT forces are. At the start of the campaign the percentage is 0, which means the CSAT only have garrisons in their bases. But the more settlements you capture, the more aggressive they will become. They will start to patrol in between sectors and send powerful counter attacks. A combat readiness of 100% means a lot of trouble all the time. If you don't want to fight them head-on, you can reduce the CSAT's combat readiness by doing the secondary objectives which involve destroying their supply FOBs. To know where those FOBs are, you have to interrogate CSAT prisonners captured on the field.
The commander has access to a standard Zeus interface to manage BLUFOR troops. It's a placeholder but it does the job very well for now. The commander can also buy crewed vehicles and entire AI squads in one click.
How it works
You can host the mission both on a local or dedicated multiplayer server. Headless client support is in the works, but currently we get a healthy 45 fps server-side so it shouldn't be such an issue (AI mods can hurt though). Also you should know that the savegame is stored in your Arma profile (along with the BIS arsenal loadouts for example), so removing or wiping your profile will delete your savegame. If you have a dedicated server, it's in the server's profile, so you can always backup the file for additional security.
Why this mission
For a long time I have been looking for a CTI mission that would give the same cooperative epicness that MFCTI did back when we were playing OFP. Most of the CTI missions focus on providing a good and balanced PvP experience, with little to no care about coop play against the AI (also known as &computer stomping&). We tested a lot of different options but since none of them provided exactly what we wanted, I've decided to make my own :P
We have been building and testing this mission for 8 months now, to the point where it's now polished enough to release and enjoy for everyone who wants to play it. Even in beta, the current experience is 99% bug-free. However there is still a huge lot of planned features that will be coming up week after week, and much more to do before we can really call it a 1.0.
So I'll be shamelessly using the occasion to get your feedback and bug reports, and make the best mission I can before the actual release :)
How the optionnal mods work / I want more mods
The mission comes with a large database of classnames for various mods, and only the mods actually loaded on your client will show up. For example having RHS will give access to a few RHS vehicles. If you want any additional mod in the mission feel free to ask, by providing me with the classname for each new object, and how much resources they should cost. Obviously, having different mods loaded on the clients and server is a bad idea.
(many thanks to Phlonk for making this tutorial video)
Follow the development:
New releases will be posted on my twitter, if some people still use that :P
You can follow the progress and see the upcoming features on Trello. If you create an account (for free) you can comment and vote, so feel free to help us prioritize th)
The mission is published under the MIT license, so you can modify and redistribute it with no limitation as long as you credit me and don't hold me liable for anything. You can make the modifications you want, adding more mods for example. You can even participate in the development by submitting your own pull requests for fixes and features.
Changelog:
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→ 武装突袭3顶尖版 v1.68集成全部DLC
游戏介绍游戏名称:武装突袭3英文名称:ArmA III游戏版本:顶尖版游戏类型:类(FPS)游戏游戏语言:英语制作公司:Bohemia Interactive发行公司:Bohemia Interactive发行日期:2013年《武装突袭3》是一款PC独占的超真实的战争,设定在地中海岛屿,以真实地理数据创建,以独特的战斗系统打造系列前所未有的高细节场景。游戏还可自定义制服,武器装配,队友装备。 本作使用的是波西米亚工作室原创的Real Virtuality 4仿真游戏引擎,同时该作还将物理技术从PhysX 2.0升级到了PhysX 3.0。配置要求操作系统:Windows Vista SP2 or Windows 7 SP1CPU:Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz内存:2 GB RAM显卡: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphi 4000 with 512 MB VRAMDirectX®:10硬盘空间:15 GB free space声卡:DirectX®-compatible安装说明1、下载游戏2、解压压缩包3、复制破解补丁覆盖游戏文件4、点击游戏程序开始游戏版本说明《武装突袭3:顶尖版v1.68》中已经集成最新的“巅峰”和之前所有的“DLC”,欢迎玩家们下载体验。游戏操作&小键盘回车键&切换第一人称模式和第三人称模式&回车键& 确认菜单选择&滚轮& 打开武器选择菜单,面对载具或者武器箱的时候,是打开对于的选项菜单&WSAD& 前进 后退 左右横移双击ctrl 进入或者取消射击姿态&C& 举枪 (上一代这个是站立,这代精简掉了.另外的时候就算是进入潜行状态.&X& 蹲姿和站姿的切换&Z& 卧倒&R& 换弹夹这里我说一下武装突袭的弹夹机制:使用的子弹不会归类统一.如果你剩下一部分子弹没用的话,那么你的子弹会进入你的背包,当你其他弹夹用光的时候,这个没用完的弹夹,可以重新上到你的步枪上,继续使用.所以说,大家玩的时候,经历打光弹夹里面的子弹后,再换弹夹.&F& 切换射击模式/下挂榴弹&G& 使用战术投掷物 Ctrl+G可以对投掷物进行切换&V& 跨跃障碍 (AA3是没跳的~&B& 望远镜&N& 夜视仪&I & 打开背包&M &地图 配备GPS的情况下可以使用CTRL+M,在HUD上显示GPS.&O &手表 按两下固定&K &指北针 按两下固定&L& 打开雷射指点器或者战术手电 (你得枪得下挂上这2种东西!)&U& 切换小队&/ &打开通讯频道 &, .&这两个键是切换频道 (这三个键在右shift旁边&ALT &按住是解除摄像机射击,让玩家可以自由观察. 按两下就是切换解除或者固定小键盘&*& 也是解除摄像机&~& - &0& 战术指令菜单 常用的就是&~&小队指令&;& 切换武器 也可以使用滚轮(滚一下)打开武器选择菜单,然后选择切换&大小写切换键& 使用游戏自带的语音通话 注意频道!&shift& 奔跑小键盘&1234697& 调整摄像机位置,让玩家观察身后的情况&F1~F12& 是对小队成员的选择. 选择后,就可以对制定的成员通过小队指挥系统下达命令.&空格键& 打开普通命令菜单&Page UP/Page Down& 密位调整 远距离射击的时候用处很大小编评测武装突袭系列我相信玩家们都非常熟悉了,小编也就不在这多说废话。武装突袭3的画面和游戏性都得到了非常高的提升。增加了各种载具、优化了联机模式,有兴趣的玩家们就赶快下载吧!游戏介绍《武装突袭3》是一款PC独占的超真实的战争模拟游戏,设定在地中海岛屿,以真实地理数据创建,以独特的沙盒游戏战斗系统打造系列前所未有的高细节场景。游戏还可自定义制服,武器装配,队友装备。 本作使用的是波西米亚工作室原创的Real Virtuality 4仿真游戏引擎,同时该作还将物理技术从PhysX 2.0升级到了PhysX 3.0。发商Bohemia Interactive再一次震撼了我们。这个《武装突袭》系列背后的开发商今日公布了一张新截图,画面中出现了美军最新装备的隐身版黑鹰直升机,贴图来自定于6月25日上市的《武装突袭3》Beta合作模式中的一个场景。《武装突袭3》寻求真实,模糊了现实世界和虚拟游戏的界限,看看图中的蓝天白云,贴图纹理,颜色涂抹,一切来的都是那么自然。《武装突袭3》Beta增加了许多全新内容,包括10辆载具,7种武器,4个展示任务(联合作战,支援,指挥和夜间行动),2个多人模式任务和4项挑战。唯一的一个坏消息是此次公测需要购买邀请码,实际上这也是开发商鼓励玩家提早预订的一种惯用手段了。为什么这么说呢?因为《武装突袭3》Beta邀请码售价高达44.99美元,而《武装突袭3》的数字珍藏版的售价也才59.99美元而已,所以相信凡是想要提前参加这次公测的玩家都会选择直接购买附赠公测码的正式版吧。而且这款游戏也都出到3代了,玩过的玩家应该对这个系列的风格有所了解了。游戏背景在爱琴海,北约与伊朗武装部队的僵局中态势不断升温。欧洲影响力的不断衰落和强大崛起的东方之间形成了一个战略断层线。 但是当一个关键的雷达设施从电网上脱落后,希腊便成了引爆全球性冲突的燃点。由于所深陷的局势已远远超出所能掌控的,一群狼狈不堪寻求撤退的美第七步兵师的士兵,和一小组UKSF秘密行动小组将共同为生存而战斗。 他们只有当地一小股抵抗力量为支持,必须快速适应形势,克服艰难环境,击败凶残的敌人。在经历了与东方武装力量多年的激烈战争之后,欧洲成为了损失惨重的北约军队中的最后支柱。面对濒临被赶进大海的局势,北约指挥官采取了一个近乎于绝望的举措,他们将希望寄托于一个被严格保护的军事机密:“震级”行动。一支小型的特种部队和研究人员被送往一个深入敌后的地中海的岛屿。然而,这个任务计划被泄漏,并且任务部队被歼灭。幸存下来的“斯科特?米勒”上尉(Scott Miller - 就是前一阵“攻击事件”中被披露的人物)被海水冲上了敌方的岛屿。他决心尽其所能继续完成这个任务,他将面对危险的现代化战争,一个未知的世界,以及由他的决定而产生的后果......游戏特色将以独特的沙盒游戏战斗系统打造系列前所未有的高细节场景。单人游戏模式,玩家将孤军奋战前往军事指挥官所在地,随后操控大批空中载具,地面载具和舰船。游戏还可自定义制服,武器装配,队友装备,同时还将采用增强型的PhysX物理技术。合作与竞技模式支持自建专设服务器,包括Windows和Linux系统,还包括任务编辑器。广袤的地形你将在高细节建模的战场环境下战斗,去击败你的敌人。而战场模型则是从真实地理模型数据采集而来的。武器和载具体验多样而细致的军事战斗: 掌控各类高度模拟的飞行器,车辆和水上载具;从丰富列装的武器库中挑选并自行组装你的武器,准备开战。焕然一新的引擎采用全新流畅的动作系统来导演整个战场;通过升级版的声音引擎来感受极具破坏力的战场,从单位载具所支持的PhysX物理引擎来体验全新的布娃娃模拟效果。单人战役在多变,情节驱动化的单人战役中,玩家从追猎者逐步成长为一名军事指挥官。在线战役选择阵营,小队,在专用多人服务器平台上组建你的队伍,并在错综复杂,合作竞争相伴的战斗中与敌人对战。物理仿真及经过改进的动作采用PhysX(TM)物理引擎支持载具模拟及游戏内交互,另外还改良了动作系统。丰富且真实的环境在根据真实地理数据建模的地中海岛屿上感受无人能够超越的拟真军事体验。完整的可扩展性支持利用直觉的、易用的任务编辑器设计并创造无尽的自定义剧情。可自定义的士兵负荷选择你的制服,组装你的武器部件,改变你身上的装备。战役剧情生存开发商 Bohemia Interactive宣布, 《武装突袭3》的首部单人战役DLC“生存(Survive)”将在日登陆,而且将会作为免费下载包发布。《武装突袭3》在夏天正式发布,但是没有发布任何单人战役DLC。此外,另外两部DLC“Adapt和 Win”也将会随后发布。开发商Bohemia Interactive今日公布了《武装突袭3》首部单人战役预告―“生存(survival)”。《武装突袭3》一共有三部单人战役,今天发布的是第一部。后二部具体细节暂无透露。“生存(survival)”这次发布的预告中,并没有透露任何关于Altis岛屿上批评性的问题。而是,在单人战役DLC“生存(Survive)中”,玩家将扮演一个名叫Ben Kerry,他是NATO组织派来维持地中海和平任务的一名士兵。Bohemia Interactive还表示,“生存(Survive)”还会加入新的武器,动画及3D物体。其它两部DLC之后还会加入新的交通工具。适应这是AMRA 3单人剧情的第二部分,主要讲述Corporal.Karry (Karry 下士)在Survive最后一关与Captain. Miller(Miller上尉)撤离过程中遭到AAF战机攻击,船被击沉,Karry下士侥幸存活,被海浪冲到Altis岛屿旧都旁一处沙滩上。随后与在旧都附近观察的FIA成员取得联络,并加入FIA对抗CAST和AAF武装。破坏和偷袭是这个部分的主题。玩家可以通过这个部分深刻体会到在敌后的处境。CAST和AAF后,在最后总攻行动中,偶遇前来支援的NATO部队,并最终通过碰巧坠落的直升机驾驶员与原部队取得联系,回归NATO。胜利在适应(Adapt)最后一关的总攻与NATO碰面后,Karry下士回归NATO,并晋升为中士(Sergeant),然后跟随区域长官代号Crossroads的完成在A岛的一系列作战。AAF和CAST的攻击仍没有结束,相反,猛烈的攻击使刚到达的NATO的支援部队疲于应付。值得一提的是,这个部分存在有一个剧情分支。当玩家进行到Paradise Found时,会触发剧情,James联络了主人公Karry中士,说有事情要告诉他,让主人公前往指定地点但是之前Crossroads已经对全部NATO队员下达指令,要求对AAF发动最后的总攻。此时,游戏会给玩家两个选择:A:回归NATO部队并对AAF的据点发动总攻; B:以James给的坐标去寻找James。 两个选择会触发两个不同的剧情。A任务会让Karry中士去对任务目标进行标记和轰炸,无论结果如何,都可以成功通关剧情。B任务会见到James后,会被告知其实FIA一直在进行一项秘密实验,一种类似地震制造器的东西被制造出。这样可以使整个岛化为乌有,而且,被告知Miller上尉并没有身亡。主角在为了见Miller上尉,从James身后的CAST基地中拼死找到地震制造器,然后驱车前往指定地点。见到Miller上尉后,上尉告诉Karry中士,他需要等他们完成任务回来。然而,最后Miller上尉食言,并没有再回来,玩家需要自己寻找逃生的办法。无论能否逃生,都算最终通关。游戏势力北约下辖北约地中海联合部队司令部一支部队,在爱琴海希腊市政地区南部和北部地区驻防。 在北约与伊朗部队所影响到的地区有一条战略边界,该界横贯群岛,并且布满了军事基地。自从2034耶路撒冷和平协定以来该地区态势高度紧张,所有基地保持高度警戒。美军第7步兵师(美第7欧洲部队)重新活动,在役部队则由该支部队组成。他们的主要任务是提供一个名叫MIKE-26空中通讯站点的安全维护工作,MIKE-26是北约雷达屏蔽的关键部分,同时还提供爱琴海地区的空中支援工作。伊朗武装部队在爱琴海地区所存在的伊朗部队估计大概有一个营的常规混合力量组成。 伊朗部队集中部署在一个新建的军事基地,毗邻前北约/希腊空军基地(利姆诺斯机场). 这支部队大部分被分配到基地外围进行保护和反叛乱行动,抵御活跃于当地的抵抗运动所带来的威胁。据报道,伊朗部队所拥有的装备和战斗序列与共同资源区部队保护结构相兼容,而这套结构包括强化防守,电子情报和信号情报能力的设备。 由于靠近土耳其海岸,所以伊朗部队力量的供应估计是相当充足的。希腊抵抗力量据谣传希腊抵抗力量在美国中情局和英国秘密情报局的支持下,在利姆诺斯岛组建了一支武装部队,而时间就在伊朗吞并整个岛屿几个月之后。 这支抵抗力量由前希腊武装部队组成,并在武器走私贩和军火商人的帮助下,成为了一支活跃的,富有攻击性的反伊游击队。对他们究竟有多少实力或能力还不是很清楚。 据推测,抵抗力量仅依赖于一些轻武器,还有从伊朗部队俘获或盗取的武器。他们从一些隐藏的军事仓库或通过黑市网络得到这些装备。 和当地抵抗力量合作的确可行,但还需保持谨慎态度。利姆诺斯岛平民处于东部和西部社会经济政治教条的十字路口,2035年希腊社会的斗争仍然是欧洲的一部分。 经济危机成为击垮中央集权政府的主要因素,结果便是当地一些单位与地区变得更加紧密;在此以外,经济和军事力量则被大大削弱。当地人尽量避免外国势力的入侵,他们不欢迎伊朗的存在,同时也在抱怨其他欧洲国家在危机中的表现迫使希腊退出欧盟,从而揭露出伊朗猖獗的战略扩张意图。游戏视频
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武装突袭3顶尖版 v1.68集成全部DLC
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