战舰世界鱼雷发现距离怎么规避火炮鱼雷

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《雷霆海战》玩家攻略:如何最佳角度规避舰载鱼雷
[] []发表:JR&&&&人气:7&&&&时间: 10:57:16
鱼雷是整个游戏杀伤力最大的武器,懂得规避也意味着更高的生存率。《雷霆海战》中拥有鱼雷武器的有:战列舰、巡洋舰、驱逐舰、航空母舰。
战列巡洋驱逐之间的对决:
如果在远距离情况下,可以将战舰外切,大概意思就是往鱼雷的反方向走;如果在近距离情况下,一定内切,大概意思就是往鱼雷的方向走,不管你在前进还是后退,一定要内切。这样会吃几个雷,?但是可以避免全吃。
有些时候看起来擦肩而过的雷也会莫名其妙被自己吃进去,我知道你很难受,但是敌人很开心啊:)
不过最好规避舰雷的方式莫过于,离那些家伙远点。或者提前转舵。
下面说怎么规避鱼雷机的鱼雷“加速内切”四字精髓
游戏类型策略
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游戏简介感受最真实的海上盛宴!
在战舰world的画风是这样的:
搬到雷霆这里来是这样:
然后你的心情如图下……
游戏类型策略
游戏语言中文
游戏大小288.7 MB
游戏简介感受最真实的海上盛宴!
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战舰世界怎么发射鱼雷 鱼雷按什么键发射
来源:未知
作者:无心
  导读:看见很多人都能释放鱼雷,但是自己不能使用鱼雷,那么鱼雷怎么发射呢?本期安游小编为玩家们带来的就是鱼雷发射的按键,一起来看看吧!
  很多玩家们的战舰上有的都配备了鱼雷,但是不会发射,也不知道按什么键发射。
  按下3 键可选择鱼雷,但要注意的是它们会因为配置及武器系统设计问题,只能从固定角度发射,所以通常会需要让船与目标呈直角相交。
  玩家阅读推推荐:
玩家评论:>战舰世界Q&A第6篇:鱼雷及攻击方式详解
战舰世界Q&A第6篇:鱼雷及攻击方式详解
11:20:33 条 来源:多玩坦克世界 作者:战场的Valkyrie ]
和大家的一般认识不同,鱼雷不单只是潜艇的武器,飞机,驱逐舰,巡洋舰都能使用鱼雷,甚至是某些战列舰都在甲板或者水下安放了鱼雷发射管。 即使是最大的战列舰,也要小心驱逐舰狼群的一波鱼雷齐射。
  Torpedoes launched from Aircraft often needed quite a bit of depth once dropped in the water, then they would travel at their preset depth,Could we possibly escape torpedo bombers in game by going into the shallows?
  鱼雷机扔出的鱼雷需要一定深的水,一旦他们入水之后,就会在预定的深度开始移动。那我们是不是可以跑到浅水区,从而规避鱼雷攻击呢?
  Since torpedo speeds are going to be increased, how will dodging torpedo attacks be handled? Turning to avoid torpedo attacks are essential, and also will be fun in game, but if torpedoes are closing at much greater speed that will make avoiding torps much more difficult.
  Since a torpedo takes 7 to 8 minutes to travel 10,000 yards it would seem torpedo speeds might have to be doubled, or more, so that medium and long range torpedo attacks can be done in the game. But if torpedoes have such a speed increase than they will be harder to dodge than they should be, especially air dropped torpedoes which will probably be dropped within 2000 yards or the target.
  鱼雷的速度要增加,那么我们该如何规避鱼雷呢?规避鱼雷应该是游戏的一个基本内容,而且也是游戏的乐趣所在,但是鱼雷在近距离高速撞过来时,我们就很难规避了
  现实中,鱼雷走10000码大概要7到8分钟,游戏里,鱼雷速度会加倍,甚至更多,这样的话,就能在游戏中实现中远距离雷击。但是如果鱼雷速度太快的话,我们就很难规避,尤其是那些鱼雷机上的鱼雷,通常离我们不到2000码
  Torpedoes won't have MUCH higher speed, and moreover - ships will also be a little more a规避gile than IRL. So player will be able to dodge them even if they are close and if he knows what he is doing.
  嘛,鱼雷的速度不会太快,还有,游戏中的船比现实的船要更灵活些。所以只要玩家知道如果规避,即使是近距离雷击,玩家也能规避过去
  Also for torpedoes are they going to be contact based detonation or magnetic field based detonation for exploding under a ship?
  鱼雷有没有分成接触起爆鱼雷和在船底引爆的磁感鱼雷?
  It is possible to see both types in game.
  有可能有这些分类
  Will torpedo's have the same aiming circle as the main guns, or since they will always fly straight, will there be some sort of line indicator?
  鱼雷是不是和主炮一样有个瞄准环?或者说,因为鱼雷的轨迹是直线,因此有个直线指示器?
  No, there will be a sort of triangle.
  不,鱼雷有个三角指示器
  Will destroyers fire their torpedoes simultaneously likebattleships, or incrementally?
  驱逐舰发射鱼雷是和战列舰那样一次性齐射么?还是一枚枚打出去
  Incrementally
  一枚枚打出去
  So would it be a valid strategy for cruisers armed with torpedoes to fire the deck guns and then incrementally fire its torpedoes as its main guns reload until they can be fired again?
  有鱼雷的巡洋舰会不会会有这样的玩法,先用主炮攻击,在装弹的间隙用鱼雷攻击?
  Torpedoes and guns are two separate types of weapons. You cannot trigger both of them with one button.
  嘛,鱼雷和火炮是两种独立的武器系统,不能用一个按键来控制他们
  What will the biggest torp size in-game be? (24&?)
  口径最大的鱼雷是?
  610mm Long Lances
  610MM的93鱼雷
  How long will it take to reload a tube?
  鱼雷要花多长时间才能完成装填?
  Like a top-lvl arty in WoT.
  嘛,和顶级火炮差不多吧
  Will torpedoes explode after a mile or so or will they go on until they hit a solid object?
  鱼雷在走过一段距离后就会自爆,还是一直前进知道撞上某个东西
  Torpedoes will sunk after miss.
  鱼雷在射失之后就会下沉
  I was wondering, since torpedo's have a limited range before they sink, will the torpedo reticle include a range finder so we know what is within their range.
  我在想啊,既然鱼雷有极限射程(超过射程,鱼雷就自沉),那是不是在瞄准刻线上加个测距仪以便让我们知道目标是否在射程内
  Of course, range of torpedoes will be displayed.
  When a ship made a torpedo attack, in the last moments of it's run it was forced to run at a steady speed in a straight line so that the final computations could be made before firing. Will this 'vulnerability' be represented in game?
  当一条船进行鱼雷攻击时,最后一步就是要沿直线平稳行进,以便在攻击前得到正确计算数据,算得上是一个&弱点&,游戏中会有此体现么?
  Will we be able to adjust this spread pattern or will it be a preset?
  我们是不是能够调节鱼雷齐射的扇面角度,或者说,这个角度是系统预设的?
  Players will have control of spread angle.
  你能自行调节
  The allies had nothing like the Long Lance used by the Japanese. Will all torpedoes be generic or will the characteristics of each nation's torpedoes be considered when calculating range, speed, probability of a hit, etc.?
  盟军没有和日本那种93鱼雷相近的鱼雷,是不是每个国家的鱼雷在测距,速度,命中率等参数上各有特点?还是说,各国的鱼雷参数都差不太多
  Each nation will have torpedoes with their own in game characteristics.
  每个国家的鱼雷都有自己的特性
  Say a torp is fired- will it bounce off the belt/bulge of the enemy ship and fall into the water?
  话说鱼雷不会打在船上然后跳弹,落入海中吧
  No, torps won't bounce.
  不,鱼雷不会跳弹
  Will torpedo speed vary from nation to nation or will it have the same speed? If yes, can you tell us what are the advantages and disadvantages of IJN and USN torpedoes?
  每个国家的鱼雷是不是速度一样的或者说,各国鱼雷的速度各不相同。如果是后者的话,能说说日本和美国的鱼雷各有什么优缺点么?
  Torpedoes will have +- same speed for every nation.
  每个国家的鱼雷速度大致相同
  The IJN developed turreted torpedo tubes which provided splinter-cover for the crew to reload torps in battle. USN ships had open torpedo mounts without this protection. Will this affect torpedo reload time and will torpedo reload be possible for US ships in range of enemy warships?
  日本改进的炮塔式鱼雷发射器,为组员在战斗中更换鱼雷提供一点防护。美国使用的是无防护的敞开式鱼雷发射器&&&&&&游戏中会不会有所表现,比如影响鱼雷装填速度什么的?
  USN as well as any other nation will be able to reload torpedo mounts during battle. We do know that this is not really historical feature, but that feature affects gameplay very much, so we thought we wouldn't make it nation specific.
  美国还有其他一些国家在战斗也能重装填鱼雷,虽然我们知道这样没有还原历史,不过这个非常影响游戏性,所以,在鱼雷装填这一块,我们不打算做出每个国家的特点来
  Torpedoes were used in two ways: to force an enemy ship or fleet to turn/slow/speed up to give favorable position for the allied fleet, or to attack the target directly. In the first case, you do not want your torps to go anywhere but where you aim them. In the second case you want the torps to 'lead' the moving target so they actually intercept. Will the fire control mechanism automatically 'lead' the target, fire straight forcing the player to 'lead' the target manually, or some combination of the two?
  鱼雷有两种用法,第一,迫使敌人减速/转向/加速,从而给我方创造良好的射击机会,或者是直接攻击敌人。在第一种战术中,除了我们瞄准的地方以外,我们不希望鱼雷乱跑;在第二种战术中,我们希望鱼雷被&引导&到移动目标处。那么火控机制是不是自动帮我们算出这些,还是说要我们自己手动算,还是2者皆有?
  Player will have aiming helper to correctly calculate the deflection so that hitting moving targets at long ranges will be possible.
  玩家有一个瞄准辅助设备,可以正确的计算鱼雷的偏斜&&&&这使得用鱼雷攻击远距离移动目标成为可能
  Will the number of torpedo launchers/tubes on a ship affect the rate of fire or firing patterns of torpedoes?
  鱼雷发射器的数目会不会影响鱼类的发射速度或者发射模式呢?
  How visible will incoming torpedoes be, and will they appear on the mini map?
  鱼雷会不会在小地图上显示?
  On minimap - no. If the torpedoes will be many - map will be unreadable
  在小地图?不会,要是鱼雷太多的话,小地图就没法看了
  Torpedoes carried several hundred pounds of explosives which could be detonated by nearby explosions or by 'cooking off' in a fire. This is the reason USN cruisers didn't carry them. Will this be simulated in game in any way? For example, if I target the torpedo launchers on a ship, can I conceivably cause them to explode in their launch tubes?
  鱼雷通常带着数百磅的炸药,而且可以被附近的爆炸引爆,也可以被火灾引爆。这也就是为什么美国巡洋舰不带鱼雷的原因。游戏中会不会体现这一点?如果我瞄着敌人的鱼雷发射器打,会不会引爆鱼雷啊?
  It is still under discussion. But I hope that we will do this.
  嘛,这个还在讨论当中,不过我希望如此
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阴阳师内容推荐战舰世界QA:巡洋舰可扫射鱼雷救援队友
作者:soviet990
来源:贴吧
发布时间: 08:17
内容简介: 以后会有弹药分配的(也就是每艘船的载弹量)
  & Ammo loadouts will be introduced (shell capacity for ships);
  以后会有弹药分配的(也就是每艘船的载弹量)
  & Ability for your secondary equipment to fire at torpedo barrages to stop them (cruisers only) and save your B
  (仅限巡洋舰)可以让副炮对鱼雷进行射击来打炸他们,救战舰于水火之中
  & Signal flags (already disclosed by devs into the community) which increase certain characteristics of ships, earn them by
  信号旗(开发团队在社群的帖子中已经说了)会增加船的某种特定属性,而信号旗本身是需要通过完成任务才能拿到的
  & Paintjobs (like wot camo) but they wont provide any bonus (currently);
  会有涂装(和WOT的迷彩一样)但是不会提供任何加成(现阶段不会)
  & Devs do listen to the community, they have taken note on the new American Battleship battery firing ranges and a reminder to all that this is a closed beta and may incur in changes depending on outcomes, (personal note: players must stop whining in a closed beta game);
  开发团队的确有在听取社群中的各种意见,他们也记下了新的美国战舰的射程问题,并且表示现在依然还是CBT,根据结果不同可能会导致各种改动(说白了就是玩家们不要对一个还在CBT阶段的游戏抱怨太多)
  & Dreadnoughts wont be introduced as a class, they will be part of any battleship b
  无畏级不会作为一个特别的船型加入游戏,只要战舰科技树里能塞下它们就会出现
  & British, French, German, Italian and Soviet trees are planned,
  英国,法国,德国,意大利和苏联线都在计划当中,后面还会有更多
  -German &pocket battleships& will come for certain, B
  德国的&口袋战列舰&(德意志级装甲舰)一定会出,包括俾斯麦
  -Consumables will be introduced, one of them will be a better fire extinguisher system (either like a one-shot firefight or something that extinguishes fires more quickly, apart from the equipment ones);
  会有消耗品的,其中包括一个更好的灭火系统(要么是那种一次性灭火器,或者是能够更快的灭火的东西,除了装备的那种(损管))
  & Submarines in WoWs? Too early to tell, they have been considered but currently aren&t planned due the technical problems they pose (battleships would be completely defenseless against them, apart from being completely hidden in the battle until they fire, oneshot wonders wouldn&t work well, and to kill a submarine would require depth charges, sonar, and much more, so & not at the moment.);
  WOWS会不会有潜艇?现在要说还太早,曾经想过要出,但是由于它们的存在所带来的技术上的问题,现在暂时没计划要做(战舰在潜艇面前就手无缚鸡之力,除了在开火之前完全隐蔽之外,潜艇还能各种一发沉船这个也不好平衡,而且想要干掉潜艇需要爆雷,水听等等东西&所以现在不出)
  & A reminder that dreadnoughts are warfare ships built before subaquatic warfare, they are slow but very well armored, (complaining about Warspite being too slow? the next patch should increase its survivability a lot, reflecting on the change of shell/torpedo mechanics);
  要记住无畏级战列舰是在潜艇时代之前就造出来的了,尽管很慢但是防护很好(你说厌战号太慢了?下个补丁应该会大幅度提高生存能力,主要原因是因为炮弹/鱼雷机制的改动)
  & The next patch includes shell balances off AP and HE, devs expect a lot of survivability issues will be addressed with such (specially battleships), if anything falls short, and a ship becomes too OP or too weak,
  下个补丁包括对于AP和HE弹的平衡,开发团队说这么一改很多生存能力的问题都可以得到解决(尤其是战舰的),如果有什么地方没弄好,或者是某艘船过于OP或者太弱了,他们会再进行调整
  & Based on this case, several ships have been tagged as &problematic&(about 6) if the shell rework doesn&t address the issue, the
  基于这一点,部分船已经被打上了&有问题&(大约6只)的标签,如果炮弹的重平衡都不能解决这些问题的话,那他们就会被重新平衡
  -The introduction of ammo loadout would bring the Sims&s destroyer (and others) &OPness& to a more reasonable level (it can fire a full volley every 4 seconds and easily set any ship on fire by a constant barrage of derps), however, the sims is a very fragile destroyer, a single shell salve could sunk her, that would be addresse
  载弹限制的加入应该会把辛姆斯级DD(和其他DD)的&OP程度&拉到一个更加合理的水平上(每4秒就是一轮齐射,只要弹幕不停就是满世界着火),然而辛姆斯级又很脆,一发炮弹都有可能打沉她,这个问题也会在0.3.1上线的时候解决
  & There is a small known bug when a ship fires its torpedos too close to a target (almost melee range (50 yards or so), the torpedoes wont cause any damage, this is caused because the server &thinks& the torpedo fired on its own sender, will be corrected);
  还有一个大家都知道的小Bug,就是如果鱼雷在离目标过近的位置发射的话(几乎是肉搏距离(大概45米左右))鱼雷是打不出伤害的,这个是因为服务器&认为&鱼雷被打在了发射者本人身上,这个问题会被修复
  -When a ship explodes (by ammorack) there may be a SMALL shock wave by the blast, it would cause damage to nearby ships (I must denote the word small, because its not a nuclear bomb going off, you&d only get damage if you are stupidly close to it);
  当一艘船爆炸的时候(弹药架殉爆)会有一个很小的冲击波,对附近的船造成伤害(我要强调一下这个小字,因为这又不是核弹爆炸,所以只有离的太近的情况下才会受伤)
  -Different ship explosions and destructions will be introduced depending on the type and causes of the death incurred, (ammorack explosion would literally send turrets flying, entire ship rocking violently (USS Arizona, anyone?) and amounts of debris). New animations for the ship breaking in two, flooding, and even the classical &titanic-esque& sinking where half the ship would lift into the air and sunk, even completely turning over.
  以后会加入根据船只被毁原因和类型不同而导致的不同的爆炸和毁坏效果(弹药架爆炸会直接掀飞炮塔,整个船都在乱晃(谁还记得亚利桑那号的?陆奥:算我一个)还会有许多碎片)。还会有新的船只断成两截,进水,还有&泰坦尼克式沉船&的动画,也就是半艘船露在水面上然后沉下去,还有可能会整个翻过来
  & Kongo is a Hiei, will be graphically corrected (not anytime soon);
  金刚是比叡的这个问题会在画面层面上进行修复(近期不搞)
  -Dev team is well aware of the large amount of anime fanbase WoWs has (Kantai Collection, Arpeggio of Blue Steel & others);
  开发团队知道战舰世界有很多的动漫圈的玩家群体(舰娘,苍蓝钢铁的琶音等等)
  -Mod support will come, the aim mod that&s currently in use
  以后会有Mod支持的,现在大家在用的那个瞄准Mod是不让用的
  -XVM in WoWS is coming (hide your kids, this one is actually being received negatively by the community, I can see why, I&ve seen good willed and knowledgeable and polite people (supertesters and devs even) getting shat on their winrates, xvm is an unfair tool to them, being unicum on wows is like playing Russian roulette, too early, so many variables, unjust to many).
  WOWS会有XVM的(把小学生都领回家了啊,这一点现在整个社群的反映是负面的,我能看出来为什么,我已经见过那些博学,有礼貌而且热心肠的人(其中包括超测玩家和开发团队的)由于胜率问题被骂的情况,XVM对于他们来说是个不公平的工具,在WOWS里面做高玩就像玩俄罗斯轮盘赌一样,太早了,而且变量太多,对于很多人来说也不公平)
  & More skills will be added, option to accelerate commander&s tr
  会加入更多的技能,也会有可以加速训练舰长的选项
  & As of now, the current beta gives a lot of exp/credits per battle, this is intentional to help players research and play their desired ships, once the game reaches open beta or release, the rates will get properly changed, otherwise, in a good 2 or 3 evenings playing, a normal player would be able to reach a Yamato
  现在的话Beta每一场给的经验/银币还是很多,这个是为了让玩家可以更快的拿到自己想要的船所以故意这么做的,等游戏进入OBT或者正式上线的时候,经验和银币的倍率会被调整掉。不然的话一个正常玩家连续打个2~3晚就能够轻松拿到大和。
  & Co-Op battles will stay, they provide a lot of entertainment for players who &just want to blow out steam&, promote a healthy training environment and doesn&t affect your win rate, plus you can make credits and exp (at a reduced rate), and helps you learn the play style of any ships you&ve acquired against same tier peers
  PVE模式会得到保留,因为这个模式给那些&只想爽一把&的玩家提供了很多娱乐的机会,还提供了一个良好的训练环境,还不会影响到胜率。另外玩家还能拿到银币和经验(虽然有倍率上的惩罚),还能够让你学会这艘船究竟是要怎么打才能打得过同级的那些东西
  & Too early for a MM rebalance, once the game is in open beta with higher player influx, n
  现在要做MM重平衡还太早,等游戏进入OBT玩家人数变多以后可能会有新的MM规则
  & Despite what it seems, the Kitakami Premium ship (can fire a volley of 60 torps) doesnt have impressive win rate across the current player base a
  虽然看上去很屌,北上(可以齐射40发鱼雷(这里原文有错,应该是40发,五联酸素*4*2))的胜率在现在的玩家手里并不是很出彩,而且还很脆
  -WoT-Like missions will come, will reward tokens, credits, equipment and even ships.
  会有类WOT的任务的,会奖励各种兑换物,银币,装备甚至是船
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不太可行,首先战舰世界地图相对较小而对战机的发现距离却比较大,使得在前期攻击机的空当非常少,钻空子只是偶尔可以成功,但不能当做每局的标准战术来玩。 对战列舰用穿甲弹,对装甲目标用穿甲弹,对非装甲目标用高爆弹,但如果你的火炮口径较
战机世界不行了!不好玩,就是盘旋追杀或者被追杀,坦克世界一直很坚挺,游戏技巧性很强,战舰世界表示没玩过,国服还在内侧中!最后战机世界没用过插件,因为基本没啥用!
按C键就能切换~
一般有两种看法: 1、看鱼雷图标上的数字,这个数字代表意思是所有鱼雷管中任意一个能够装填完毕的所需时间。通常情况把所有鱼雷都打出去后看这个时间结束就能进行下一轮鱼雷打击了,但是这个对一些鱼雷管分布在两边的船就不好用了,这时需要第2
最大战列舰是日本的“大和号”战列舰。 大和号(Yamato, やまと)战列舰是日本帝国海军建造的历史上最大的超级战列舰之一。大和号建成时,标准排水量65,000吨,试航排水量69,100吨,满载排水量72,808吨。舰体全长263米,水线长256米,垂线长244米
航母听说是AI控制的 有侦察机 像BB一类的射程远超视野的 你对他的帮助相当大 而且航母还是有对战飞机的 至于有没有鱼雷机那就不知道了 对自己炮没信心的可以选航母 因为大部分是AI完成的 这也就是说一般情况下是不会比有主炮的战舰攻击力大
日系所有巡洋舰都有鱼雷,火炮都是低抛物线精准射击散点密集容易出高伤。美系巡洋舰只有4-5级有鱼雷火炮高抛物线,精准很差散点大。不过日系无敌铁脆皮,血虽然比美系多但皮脆没商量。炮台转速美系要好过日系,炮台也不容易被打坏。转舵美系好过
mingrui937
首先必须确定的是,这个肯定和你的航母等级没关系。 上面那个长条形投放指示,确实是要手动按住ALT键才会出现,否则就会出扇形的自动投雷。 不知道你的这个投雷指示,在按住ALT和不按ALT有没有什么区别呢?如果不按ALT的投雷也是这个,说明你的
提尔皮茨?属于高速战舰,380口径,比较准,打打巡洋舰啥的都还可以。还有鱼雷,射角较大,在近距离时可能会用上(近距离就是互秒的节奏了,就看谁装弹快)大概就是这样的}

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